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https://github.com/gnif/LookingGlass.git
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[client] audio: implement record interface and glue
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@@ -45,6 +45,7 @@ typedef struct
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int volumeChannels;
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uint16_t volume[8];
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bool mute;
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uint32_t time;
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}
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record;
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}
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@@ -75,6 +76,11 @@ void audio_free(void)
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audio.audioDev = NULL;
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}
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bool audio_supportsPlayback(void)
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{
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return audio.audioDev && audio.audioDev->playback.start;
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}
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void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
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uint32_t time)
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{
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@@ -154,3 +160,84 @@ void audio_playbackData(uint8_t * data, size_t size)
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audio.audioDev->playback.play(data, size);
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}
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bool audio_supportsRecord(void)
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{
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return audio.audioDev && audio.audioDev->record.start;
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}
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static void recordData(uint8_t * data, size_t size)
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{
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purespice_writeAudio(data, size, 0);
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}
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void audio_recordStart(int channels, int sampleRate, PSAudioFormat format)
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{
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if (!audio.audioDev)
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return;
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static int lastChannels = 0;
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static int lastSampleRate = 0;
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if (audio.record.started)
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{
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if (channels != lastChannels || sampleRate != lastSampleRate)
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audio.audioDev->record.stop();
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else
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return;
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}
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lastChannels = channels;
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lastSampleRate = sampleRate;
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audio.record.started = true;
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DEBUG_INFO("%d channels @ %dHz", channels, sampleRate);
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audio.audioDev->record.start(channels, sampleRate, recordData);
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// if a volume level was stored, set it before we return
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if (audio.record.volumeChannels)
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audio.audioDev->record.volume(
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audio.playback.volumeChannels,
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audio.playback.volume);
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// set the inital mute state
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audio.audioDev->record.mute(audio.playback.mute);
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}
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void audio_recordStop(void)
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{
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if (!audio.audioDev || !audio.record.started)
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return;
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audio.audioDev->record.stop();
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audio.record.started = false;
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}
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void audio_recordVolume(int channels, const uint16_t volume[])
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{
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if (!audio.audioDev || !audio.audioDev->record.volume)
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return;
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// store the values so we can restore the state if the stream is restarted
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channels = min(ARRAY_LENGTH(audio.record.volume), channels);
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memcpy(audio.record.volume, volume, sizeof(uint16_t) * channels);
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audio.record.volumeChannels = channels;
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if (!audio.record.started)
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return;
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audio.audioDev->record.volume(channels, volume);
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}
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void audio_recordMute(bool mute)
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{
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if (!audio.audioDev || !audio.audioDev->record.mute)
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return;
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// store the value so we can restore it if the stream is restarted
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audio.record.mute = mute;
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if (!audio.record.started)
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return;
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audio.audioDev->record.mute(mute);
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}
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