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https://github.com/gnif/LookingGlass.git
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[client] audio: implement record interface and glue
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ff2ca20235
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@ -200,7 +200,7 @@ static void pipewire_start(int channels, int sampleRate)
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pw_thread_loop_unlock(pw.thread);
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}
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static void pipewire_play(uint8_t * data, int size)
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static void pipewire_play(uint8_t * data, size_t size)
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{
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if (!pw.stream)
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return;
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@ -288,7 +288,7 @@ static void pulseaudio_start(int channels, int sampleRate)
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pa_threaded_mainloop_unlock(pa.loop);
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}
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static void pulseaudio_play(uint8_t * data, int size)
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static void pulseaudio_play(uint8_t * data, size_t size)
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{
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if (!pa.sink)
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return;
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@ -23,6 +23,7 @@
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#include <stdbool.h>
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#include <stdint.h>
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#include <stddef.h>
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struct LG_AudioDevOps
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{
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@ -48,7 +49,7 @@ struct LG_AudioDevOps
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/* called for each packet of output audio to play
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* Note: size is the size of data in bytes, not frames/samples
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*/
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void (*play)(uint8_t * data, int size);
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void (*play)(uint8_t * data, size_t size);
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/* called when SPICE reports the audio stream has stopped */
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void (*stop)(void);
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@ -67,7 +68,7 @@ struct LG_AudioDevOps
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* Note: currently SPICE only supports S16 samples so always assume so
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*/
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void (*start)(int channels, int sampleRate,
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void (*dataFn)(uint8_t * data, int size));
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void (*dataFn)(uint8_t * data, size_t size));
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/* called when SPICE reports the audio stream has stopped */
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void (*stop)(void);
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@ -45,6 +45,7 @@ typedef struct
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int volumeChannels;
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uint16_t volume[8];
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bool mute;
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uint32_t time;
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}
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record;
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}
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@ -75,6 +76,11 @@ void audio_free(void)
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audio.audioDev = NULL;
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}
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bool audio_supportsPlayback(void)
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{
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return audio.audioDev && audio.audioDev->playback.start;
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}
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void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
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uint32_t time)
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{
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@ -154,3 +160,84 @@ void audio_playbackData(uint8_t * data, size_t size)
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audio.audioDev->playback.play(data, size);
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}
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bool audio_supportsRecord(void)
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{
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return audio.audioDev && audio.audioDev->record.start;
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}
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static void recordData(uint8_t * data, size_t size)
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{
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purespice_writeAudio(data, size, 0);
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}
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void audio_recordStart(int channels, int sampleRate, PSAudioFormat format)
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{
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if (!audio.audioDev)
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return;
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static int lastChannels = 0;
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static int lastSampleRate = 0;
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if (audio.record.started)
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{
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if (channels != lastChannels || sampleRate != lastSampleRate)
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audio.audioDev->record.stop();
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else
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return;
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}
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lastChannels = channels;
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lastSampleRate = sampleRate;
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audio.record.started = true;
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DEBUG_INFO("%d channels @ %dHz", channels, sampleRate);
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audio.audioDev->record.start(channels, sampleRate, recordData);
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// if a volume level was stored, set it before we return
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if (audio.record.volumeChannels)
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audio.audioDev->record.volume(
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audio.playback.volumeChannels,
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audio.playback.volume);
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// set the inital mute state
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audio.audioDev->record.mute(audio.playback.mute);
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}
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void audio_recordStop(void)
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{
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if (!audio.audioDev || !audio.record.started)
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return;
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audio.audioDev->record.stop();
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audio.record.started = false;
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}
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void audio_recordVolume(int channels, const uint16_t volume[])
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{
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if (!audio.audioDev || !audio.audioDev->record.volume)
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return;
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// store the values so we can restore the state if the stream is restarted
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channels = min(ARRAY_LENGTH(audio.record.volume), channels);
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memcpy(audio.record.volume, volume, sizeof(uint16_t) * channels);
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audio.record.volumeChannels = channels;
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if (!audio.record.started)
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return;
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audio.audioDev->record.volume(channels, volume);
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}
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void audio_recordMute(bool mute)
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{
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if (!audio.audioDev || !audio.audioDev->record.mute)
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return;
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// store the value so we can restore it if the stream is restarted
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audio.record.mute = mute;
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if (!audio.record.started)
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return;
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audio.audioDev->record.mute(mute);
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}
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@ -21,9 +21,16 @@
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void audio_init(void);
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void audio_free(void);
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bool audio_supportsPlayback(void);
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void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
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uint32_t time);
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void audio_playbackStop(void);
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void audio_playbackVolume(int channels, const uint16_t volume[]);
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void audio_playbackMute(bool mute);
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void audio_playbackData(uint8_t * data, size_t size);
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bool audio_supportsRecord(void);
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void audio_recordStart(int channels, int sampleRate, PSAudioFormat format);
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void audio_recordStop(void);
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void audio_recordVolume(int channels, const uint16_t volume[]);
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void audio_recordMute(bool mute);
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@ -783,7 +783,6 @@ void spiceReady(void)
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{
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// set the intial mouse mode
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purespice_mouseMode(true);
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audio_init();
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PSServerInfo info;
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if (!purespice_getServerInfo(&info))
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@ -807,6 +806,9 @@ void spiceReady(void)
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int spiceThread(void * arg)
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{
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if (g_params.useSpiceAudio)
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audio_init();
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const struct PSConfig config =
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{
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.host = g_params.spiceHost,
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@ -829,12 +831,20 @@ int spiceThread(void * arg)
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},
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.playback =
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{
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.enable = g_params.useSpiceAudio,
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.enable = audio_supportsPlayback(),
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.start = audio_playbackStart,
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.volume = audio_playbackVolume,
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.mute = audio_playbackMute,
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.stop = audio_playbackStop,
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.data = audio_playbackData
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},
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.record =
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{
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.enable = audio_supportsRecord(),
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.start = audio_recordStart,
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.volume = audio_recordVolume,
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.mute = audio_recordMute,
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.stop = audio_recordStop
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}
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};
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