[client] app: implement new overlay rendering framework

This change set implements a framework for overlays to be registered
that make use of ImGui. See `overlay/fps` for a simple implementation
example.
This commit is contained in:
Geoffrey McRae
2021-07-22 17:27:30 +10:00
parent 30c4a4786b
commit fdbdf6f167
11 changed files with 385 additions and 124 deletions

79
client/src/overlay/fps.c Normal file
View File

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/**
* Looking Glass
* Copyright (C) 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "interface/overlay.h"
#include "cimgui.h"
#include "../main.h"
static bool fps_init(void ** udata, void * params)
{
return true;
}
static void fps_free(void * udata)
{
}
static int fps_getWindowCount(void * udata, bool interactive)
{
return g_state.showFPS ? 1 : 0;
}
static void fps_render(void * udata, bool interactive, struct Rect * windowRects)
{
const ImVec2 pos = {0.0f, 0.0f};
igSetNextWindowBgAlpha(0.6f);
igSetNextWindowPos(pos, 0, pos);
igBegin(
"FPS",
NULL,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoTitleBar
);
igText("FPS:%4.2f UPS:%4.2f",
atomic_load_explicit(&g_state.fps, memory_order_relaxed),
atomic_load_explicit(&g_state.ups, memory_order_relaxed));
if (windowRects)
{
ImVec2 pos, size;
igGetWindowPos(&pos);
igGetWindowSize(&size);
windowRects[0].x = pos.x;
windowRects[0].y = pos.y;
windowRects[0].w = size.x;
windowRects[0].h = size.y;
}
igEnd();
}
struct LG_OverlayOps LGOverlayFPS =
{
.name = "FPS",
.init = fps_init,
.free = fps_free,
.getWindowCount = fps_getWindowCount,
.render = fps_render
};