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[client] app: implement new overlay rendering framework
This change set implements a framework for overlays to be registered that make use of ImGui. See `overlay/fps` for a simple implementation example.
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@@ -1007,15 +1007,23 @@ bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame)
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hasOverlay |= egl_help_render(this->help, this->screenScaleX, this->screenScaleY);
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hasOverlay |= egl_damage_render(this->damage, newFrame ? desktopDamage : NULL);
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if (app_renderImGui())
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struct Rect damage[KVMFR_MAX_DAMAGE_RECTS + 2];
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int damageIdx = app_renderOverlay(damage, KVMFR_MAX_DAMAGE_RECTS);
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// if no overlay
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if (damageIdx == -1)
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{
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damageIdx = 0;
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}
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else
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{
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
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hasOverlay = true;
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}
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struct Rect damage[KVMFR_MAX_DAMAGE_RECTS + 2];
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int damageIdx = 0;
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// if there were too many rects invalidate the entire window
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if (damageIdx == 0)
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hasOverlay = true;
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}
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if (!hasOverlay && !this->hadOverlay)
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{
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@@ -686,7 +686,7 @@ bool opengl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame)
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break;
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}
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if (app_renderImGui())
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if (app_renderOverlay(NULL, 0) > -1)
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{
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ImGui_ImplOpenGL2_NewFrame();
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ImGui_ImplOpenGL2_RenderDrawData(igGetDrawData());
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