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[client] egl: scale UI elements on high DPI displays
This is done by actually rendering the text at high DPI.
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@@ -29,5 +29,6 @@ bool egl_fps_init(EGL_FPS ** fps, const LG_Font * font, LG_FontObj fontObj);
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void egl_fps_free(EGL_FPS ** fps);
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void egl_fps_set_display(EGL_FPS * fps, bool display);
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void egl_fps_set_font (EGL_FPS * fps, LG_Font * fontObj);
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void egl_fps_update(EGL_FPS * fps, const float avgUPS, const float avgFPS);
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void egl_fps_render(EGL_FPS * fps, const float scaleX, const float scaleY);
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