[client] egl: use persistant mapped texture buffers

While it is recommended to use memory barriers when updating a buffer
like we are, since we double buffer it is unlikely we will corrupt a
prior frame, and even if we do since it's just texture data at worst
we might see a tear.
This commit is contained in:
Geoffrey McRae
2019-05-22 11:37:27 +10:00
parent 087387087e
commit fc66a4a19c
2 changed files with 30 additions and 10 deletions

View File

@@ -1 +1 @@
a12-203-g67595d6deb+1
a12-205-g087387087e+1