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[client] egl: allow setting an output scale for a post-process shader
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@@ -166,4 +166,5 @@ enum EGL_TexStatus egl_textureProcess(EGL_Texture * texture);
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enum EGL_TexStatus egl_textureBind(EGL_Texture * texture);
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enum EGL_TexStatus egl_textureAddShader(EGL_Texture * texture, EGL_Shader * shader);
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enum EGL_TexStatus egl_textureAddShader(EGL_Texture * texture,
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EGL_Shader * shader, float outputScale);
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