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https://github.com/gnif/LookingGlass.git
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[client/obs] improve frambuffer_read functions to support copy pitch
Fixes #244
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ead09ed110
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@ -33,7 +33,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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struct EGL_Texture
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{
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enum EGL_PixelFormat pixFmt;
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size_t width, height;
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size_t width, height, stride;
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size_t bpp;
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bool streaming;
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bool ready;
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@ -106,6 +107,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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texture->pixFmt = pixFmt;
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texture->width = width;
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texture->height = height;
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texture->stride = stride;
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texture->streaming = streaming;
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texture->ready = false;
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@ -113,6 +115,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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{
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case EGL_PF_BGRA:
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textureCount = 1;
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texture->bpp = 4;
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texture->format = GL_BGRA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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@ -125,6 +128,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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case EGL_PF_RGBA:
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textureCount = 1;
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texture->bpp = 4;
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texture->format = GL_RGBA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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@ -137,6 +141,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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case EGL_PF_RGBA10:
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textureCount = 1;
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texture->bpp = 4;
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texture->format = GL_RGBA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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@ -149,6 +154,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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case EGL_PF_YUV420:
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textureCount = 3;
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texture->bpp = 4;
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texture->format = GL_RED;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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@ -287,7 +293,16 @@ bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * fr
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if (texture->pboCount == 2)
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return true;
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framebuffer_read(frame, texture->pboMap[texture->pboWIndex], texture->pboBufferSize);
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framebuffer_read(
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frame,
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texture->pboMap[texture->pboWIndex],
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texture->stride,
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texture->height,
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texture->width,
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texture->bpp,
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texture->stride
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);
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texture->pboSync[texture->pboWIndex] = 0;
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if (++texture->pboWIndex == 2)
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@ -1274,14 +1274,19 @@ static bool draw_frame(struct Inst * this)
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glBindTexture(GL_TEXTURE_2D, this->frames[this->texIndex]);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[this->texIndex]);
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glPixelStorei(GL_UNPACK_ALIGNMENT , 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.stride);
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const int bpp = this->format.bpp / 8;
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glPixelStorei(GL_UNPACK_ALIGNMENT , bpp);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, this->format.width);
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this->texPos = 0;
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framebuffer_read_fn(
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this->frame,
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this->format.height,
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this->format.width,
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bpp,
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this->format.pitch,
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opengl_buffer_fn,
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this->format.height * this->format.stride * 4,
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this
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);
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@ -40,12 +40,14 @@ void framebuffer_wait(const FrameBuffer * frame, size_t size);
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/**
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* Read data from the KVMFRFrame into the dst buffer
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*/
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bool framebuffer_read(const FrameBuffer * frame, void * dst, size_t size);
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bool framebuffer_read(const FrameBuffer * frame, void * dst, size_t dstpitch,
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size_t height, size_t width, size_t bpp, size_t pitch);
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/**
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* Read data from the KVMFRFrame using a callback
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*/
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bool framebuffer_read_fn(const FrameBuffer * frame, FrameBufferReadFn fn, size_t size, void * opaque);
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bool framebuffer_read_fn(const FrameBuffer * frame, size_t height, size_t width,
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size_t bpp, size_t pitch, FrameBufferReadFn fn, void * opaque);
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/**
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* Prepare the framebuffer for writing
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@ -38,53 +38,55 @@ void framebuffer_wait(const FrameBuffer * frame, size_t size)
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while(atomic_load_explicit(&frame->wp, memory_order_relaxed) != size) {}
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}
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bool framebuffer_read(const FrameBuffer * frame, void * dst, size_t size)
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bool framebuffer_read(const FrameBuffer * frame, void * dst, size_t dstpitch,
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size_t height, size_t width, size_t bpp, size_t pitch)
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{
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uint8_t *d = (uint8_t*)dst;
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uint64_t rp = 0;
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while(rp < size)
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uint_least32_t rp = 0;
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size_t y = 0;
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const size_t linewidth = width * bpp;
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while(y < height)
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{
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uint_least32_t wp;
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/* spinlock */
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do
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wp = atomic_load_explicit(&frame->wp, memory_order_relaxed);
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while(rp == wp);
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while(wp - rp < pitch);
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/* copy what we can */
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uint64_t avail = wp - rp;
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avail = avail > size ? size : avail;
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memcpy(d, frame->data + rp, linewidth);
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memcpy(d, frame->data + rp, avail);
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rp += avail;
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d += avail;
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size -= avail;
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rp += pitch;
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d += dstpitch;
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++y;
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}
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return true;
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}
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bool framebuffer_read_fn(const FrameBuffer * frame, FrameBufferReadFn fn, size_t size, void * opaque)
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bool framebuffer_read_fn(const FrameBuffer * frame, size_t height, size_t width,
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size_t bpp, size_t pitch, FrameBufferReadFn fn, void * opaque)
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{
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uint64_t rp = 0;
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while(rp < size)
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uint_least32_t rp = 0;
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size_t y = 0;
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const size_t linewidth = width * bpp;
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while(y < height)
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{
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uint_least32_t wp;
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/* spinlock */
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do
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wp = atomic_load_explicit(&frame->wp, memory_order_relaxed);
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while(rp == wp);
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while(wp - rp < pitch);
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/* copy what we can */
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uint64_t avail = wp - rp;
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avail = avail > size ? size : avail;
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if (!fn(opaque, frame->data + rp, avail))
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if (!fn(opaque, frame->data + rp, linewidth))
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return false;
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rp += avail;
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size -= avail;
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rp += pitch;
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++y;
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}
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return true;
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12
obs/lg.c
12
obs/lg.c
@ -169,8 +169,16 @@ static void lgVideoTick(void * data, float seconds)
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uint8_t *texData;
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uint32_t linesize;
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gs_texture_map(this->texture, &texData, &linesize);
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if (linesize == frame->pitch)
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framebuffer_read(fb, texData, frame->height * frame->pitch);
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framebuffer_read(
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fb,
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texData, // dst
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linesize, // dstpitch
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frame->height, // height
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frame->width, // width
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4, // bpp
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frame->pitch // linepitch
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);
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gs_texture_unmap(this->texture);
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// gs_texture_set_image(this->texture, frameData, frame->pitch, false);
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