[client] wayland: serialize surface commits with EGL swaps

NVIDIA's Wayland EGL implementation sets explicit-sync acquire and
release points while presenting a frame. The requests emitted by
eglSwapBuffers and its final surface commit must be treated as one
logical transaction.

The pointer-warp path can commit the main surface from the input
thread while the render thread is inside eglSwapBuffers. If this
occurs between the explicit-sync requests, the cursor commit applies
incomplete pending state and the compositor disconnects the client
with:

  explicit sync is used, but no release point is set

Add a surface lock and hold it across EGL presentation. Use the same
lock for direct commits, frame callback registration, and
pointer-constraint updates, replacing the narrower confinement lock.
This prevents another thread from splitting the EGL transaction and
removes the need for __NV_DISABLE_EXPLICIT_SYNC=1.
This commit is contained in:
Geoffrey McRae
2026-07-30 11:09:07 +10:00
parent a9b8f437d4
commit f3155647d2
5 changed files with 74 additions and 60 deletions

View File

@@ -154,7 +154,10 @@ bool waylandWindowInit(const char * title, const char * appId, bool fullscreen,
title, appId, fullscreen, maximize, borderless, resizable))
return false;
wl_surface_commit(wlWm.surface);
INTERLOCKED_SECTION(wlWm.surfaceLock,
{
wl_surface_commit(wlWm.surface);
});
// The initial configure supplies the compositor-selected size for states
// such as fullscreen. It must be received before the first buffer is made.
@@ -214,9 +217,12 @@ bool waylandWaitFrame(void)
{
lgWaitEvent(wlWm.frameEvent, TIMEOUT_INFINITE);
struct wl_callback * callback = wl_surface_frame(wlWm.surface);
if (callback)
wl_callback_add_listener(callback, &frame_listener, NULL);
INTERLOCKED_SECTION(wlWm.surfaceLock,
{
struct wl_callback * callback = wl_surface_frame(wlWm.surface);
if (callback)
wl_callback_add_listener(callback, &frame_listener, NULL);
});
return false;
}
@@ -224,7 +230,10 @@ bool waylandWaitFrame(void)
void waylandSkipFrame(void)
{
// If we decided to not render, we must commit the surface so that the callback is registered.
wl_surface_commit(wlWm.surface);
INTERLOCKED_SECTION(wlWm.surfaceLock,
{
wl_surface_commit(wlWm.surface);
});
}
void waylandStopWaitFrame(void)