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[client] wayland: serialize surface commits with EGL swaps
NVIDIA's Wayland EGL implementation sets explicit-sync acquire and release points while presenting a frame. The requests emitted by eglSwapBuffers and its final surface commit must be treated as one logical transaction. The pointer-warp path can commit the main surface from the input thread while the render thread is inside eglSwapBuffers. If this occurs between the explicit-sync requests, the cursor commit applies incomplete pending state and the compositor disconnects the client with: explicit sync is used, but no release point is set Add a surface lock and hold it across EGL presentation. Use the same lock for direct commits, frame callback registration, and pointer-constraint updates, replacing the narrower confinement lock. This prevents another thread from splitting the EGL transaction and removes the need for __NV_DISABLE_EXPLICIT_SYNC=1.
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@@ -108,6 +108,7 @@ static bool getCompositor(char * dst, size_t size)
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static bool waylandInit(const LG_DSInitParams params)
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{
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memset(&wlWm, 0, sizeof(wlWm));
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LG_LOCK_INIT(wlWm.surfaceLock);
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LG_LOCK_INIT(wlWm.pendingHDRLock);
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LG_LOCK_INIT(wlWm.hdrLock);
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wlWm.desktop = WL_Desktops[0];
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@@ -214,6 +215,7 @@ static void waylandFree(void)
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wl_display_disconnect(wlWm.display);
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LG_LOCK_FREE(wlWm.hdrLock);
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LG_LOCK_FREE(wlWm.pendingHDRLock);
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LG_LOCK_FREE(wlWm.surfaceLock);
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}
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static bool waylandGetProp(LG_DSProperty prop, void * ret)
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