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[client] egl: fix uninitialized use of variables
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@@ -479,8 +479,12 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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EGL_Texture * texture = egl_postProcessGetOutput(desktop->pp,
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&finalSizeX, &finalSizeY);
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if (!texture)
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texture = tex;
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if (unlikely(!texture))
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{
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texture = tex;
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finalSizeX = width;
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finalSizeY = height;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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egl_resetViewport(desktop->egl);
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