[client/obs] update to support downscaled frames coming from the host

This commit is contained in:
Geoffrey McRae
2022-05-01 19:41:46 +10:00
parent 3134ec84de
commit eae559b4c9
6 changed files with 99 additions and 77 deletions

View File

@@ -280,14 +280,14 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
return false;
}
desktop->width = format.width;
desktop->height = format.height;
desktop->width = format.frameWidth;
desktop->height = format.frameHeight;
if (!egl_textureSetup(
desktop->texture,
pixFmt,
format.width,
format.height,
format.frameWidth,
format.frameHeight,
format.pitch
))
{

View File

@@ -340,18 +340,18 @@ static void egl_calc_mouse_size(struct Inst * this)
{
case LG_ROTATE_0:
case LG_ROTATE_180:
this->mouseScaleX = 2.0f / this->format.width;
this->mouseScaleY = 2.0f / this->format.height;
w = this->format.width;
h = this->format.height;
this->mouseScaleX = 2.0f / this->format.screenWidth;
this->mouseScaleY = 2.0f / this->format.screenHeight;
w = this->format.screenWidth;
h = this->format.screenHeight;
break;
case LG_ROTATE_90:
case LG_ROTATE_270:
this->mouseScaleX = 2.0f / this->format.height;
this->mouseScaleY = 2.0f / this->format.width;
w = this->format.height;
h = this->format.width;
this->mouseScaleX = 2.0f / this->format.screenHeight;
this->mouseScaleY = 2.0f / this->format.screenWidth;
w = this->format.screenHeight;
h = this->format.screenWidth;
break;
default:
@@ -419,14 +419,14 @@ static void egl_update_scale_type(struct Inst * this)
{
case LG_ROTATE_0:
case LG_ROTATE_180:
width = this->format.width;
height = this->format.height;
width = this->format.frameWidth;
height = this->format.frameHeight;
break;
case LG_ROTATE_90:
case LG_ROTATE_270:
width = this->format.height;
height = this->format.width;
width = this->format.frameHeight;
height = this->format.frameWidth;
break;
}
@@ -482,8 +482,10 @@ static void egl_onResize(LG_Renderer * renderer, const int width, const int heig
{
float scale = max(1.0f,
this->formatValid ?
max((float)this->format.width / this->width, (float)this->format.height / this->height)
: 1.0f);
max(
(float)this->format.screenWidth / this->width,
(float)this->format.screenHeight / this->height)
: 1.0f);
egl_cursorSetScale(this->cursor, scale);
}
@@ -561,12 +563,12 @@ static bool egl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat fo
if (this->scalePointer)
{
float scale = max(1.0f, (float)format.width / this->width);
float scale = max(1.0f, (float)format.screenWidth / this->width);
egl_cursorSetScale(this->cursor, scale);
}
egl_update_scale_type(this);
egl_damageSetup(this->damage, format.width, format.height);
egl_damageSetup(this->damage, format.frameWidth, format.frameHeight);
/* we need full screen damage when the format changes */
INTERLOCKED_SECTION(this->desktopDamageLock, {
@@ -1043,8 +1045,8 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
int y = rect->y > 0 ? rect->y - 1 : 0;
accumulated->rects[accumulated->count++] = (struct FrameDamageRect) {
.x = x, .y = y,
.width = min(this->format.width - x, rect->width + 2),
.height = min(this->format.height - y, rect->height + 2),
.width = min(this->format.frameWidth - x, rect->width + 2),
.height = min(this->format.frameHeight - y, rect->height + 2),
};
}
}
@@ -1057,7 +1059,8 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
if (!renderAll)
{
double matrix[6];
egl_screenToDesktopMatrix(matrix, this->format.width, this->format.height,
egl_screenToDesktopMatrix(matrix,
this->format.frameWidth, this->format.frameHeight,
this->translateX, this->translateY, this->scaleX, this->scaleY, rotate,
this->width, this->height);
@@ -1076,7 +1079,7 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
for (int j = 0; j < count; ++j)
accumulated->count += egl_screenToDesktop(
accumulated->rects + accumulated->count, matrix, damage + j,
this->format.width, this->format.height
this->format.frameWidth, this->format.frameHeight
);
}
@@ -1184,7 +1187,8 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
else
{
double matrix[6];
egl_desktopToScreenMatrix(matrix, this->format.width, this->format.height,
egl_desktopToScreenMatrix(matrix,
this->format.frameWidth, this->format.frameHeight,
this->translateX, this->translateY, this->scaleX, this->scaleY, rotate,
this->width, this->height);