[client] tests: keep splash out of captures

Hide the startup splash immediately after overlay initialization when a
render-pipeline capture is requested. This occurs before the frame
thread is released, so no EGL surface buffer can contain splash pixels.
This commit is contained in:
Geoffrey McRae
2026-08-08 01:09:25 +10:00
parent 4e82af162d
commit e9d4b2f563
2 changed files with 5 additions and 4 deletions

View File

@@ -140,7 +140,7 @@ int runClient(const FormatCase & format, const char * damage,
"test:realtime=no",
captureFile,
captureFrame,
"test:captureDelay=12",
"test:captureDelay=1",
"win:size=" + size,
"win:autoResize=no",
"win:allowResize=no",