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[client] tests: keep splash out of captures
Hide the startup splash immediately after overlay initialization when a render-pipeline capture is requested. This occurs before the frame thread is released, so no EGL surface buffer can contain splash pixels.
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@@ -140,7 +140,7 @@ int runClient(const FormatCase & format, const char * damage,
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"test:realtime=no",
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captureFile,
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captureFrame,
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"test:captureDelay=12",
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"test:captureDelay=1",
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"win:size=" + size,
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"win:autoResize=no",
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"win:allowResize=no",
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