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[client] egl: remove useless RenderStep struct
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@ -36,23 +36,6 @@ extern const EGL_TextureOps EGL_TextureBufferStream;
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extern const EGL_TextureOps EGL_TextureFrameBuffer;
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extern const EGL_TextureOps EGL_TextureFrameBuffer;
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extern const EGL_TextureOps EGL_TextureDMABUF;
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extern const EGL_TextureOps EGL_TextureDMABUF;
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typedef struct RenderStep
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{
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EGL_Texture *owner;
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bool enabled;
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bool ready;
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GLuint fb;
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GLuint tex;
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EGL_Shader * shader;
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unsigned int width, height;
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GLint uInRes;
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GLint uOutRes;
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}
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RenderStep;
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bool egl_textureInit(EGL_Texture ** texture_, EGLDisplay * display,
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bool egl_textureInit(EGL_Texture ** texture_, EGLDisplay * display,
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EGL_TexType type, bool streaming)
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EGL_TexType type, bool streaming)
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{
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{
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