[client] egl: generate header file with #define for desktop shader

Instead of duplicating the #defines from the shader into the C code,
this commit adds a custom CMake rule that exports all the #defines
from a shader into a C header.
This commit is contained in:
Quantum
2021-02-20 21:26:23 -05:00
committed by Geoffrey McRae
parent ba6f26393f
commit e46cadb211
3 changed files with 15 additions and 3 deletions

View File

@@ -34,6 +34,11 @@ make_object(
shader/splash_logo.frag
)
make_defines(
"${CMAKE_CURRENT_SOURCE_DIR}/shader/desktop_rgb.frag"
"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgh.def.h"
)
add_library(renderer_EGL STATIC
egl.c
egldebug.c
@@ -48,6 +53,7 @@ add_library(renderer_EGL STATIC
splash.c
alert.c
${EGL_SHADER_OBJS}
"${EGL_SHADER_INCS}/desktop_rgh.def.h"
)
target_link_libraries(renderer_EGL

View File

@@ -33,9 +33,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
// these headers are auto generated by cmake
#include "desktop.vert.h"
#include "desktop_rgb.frag.h"
#define LG_SCALE_NEAREST 0
#define LG_SCALE_LINEAR 1
#include "desktop_rgh.def.h"
struct DesktopShader
{