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[all] fix client build on linux
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@@ -109,6 +109,7 @@ static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
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rectsFramebufferToBuffer(
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damage->rects,
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damage->count,
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texture->format.bpp,
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parent->buf[parent->bufIndex].map,
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texture->format.stride,
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texture->format.height,
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