[client] renderers: remove alert handling

This commit is contained in:
Quantum
2021-07-23 06:03:20 -04:00
committed by Geoffrey McRae
parent be44249c05
commit dd0edc1394
9 changed files with 7 additions and 549 deletions

View File

@@ -1,12 +0,0 @@
#version 300 es
in highp vec2 uv;
in highp vec2 sz;
out highp vec4 color;
uniform sampler2D sampler1;
void main()
{
color = texelFetch(sampler1, ivec2(uv * sz), 0);
}

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@@ -1,24 +0,0 @@
#version 300 es
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
uniform vec2 screen;
uniform ivec2 size;
uniform vec4 color;
out highp vec2 uv;
out highp vec2 sz;
out highp vec4 c;
void main()
{
sz = vec2(size) + 0.5;
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
gl_Position.xy *= screen.xy * sz;
uv = vertexUV;
c = color;
}

View File

@@ -1,9 +0,0 @@
#version 300 es
in highp vec4 c;
out highp vec4 color;
void main()
{
color = c;
}