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https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
[client] our source is vairable frame rate, we can't double buffer at all
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parent
04f7800df4
commit
dd0930d265
@ -661,6 +661,8 @@ int run()
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FcPatternDestroy(pat);
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FcPatternDestroy(pat);
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}
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
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state.window = SDL_CreateWindow(
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state.window = SDL_CreateWindow(
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"Looking Glass (Client)",
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"Looking Glass (Client)",
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params.center ? SDL_WINDOWPOS_CENTERED : params.x,
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params.center ? SDL_WINDOWPOS_CENTERED : params.x,
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@ -14,7 +14,7 @@
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#include "memcpySSE.h"
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#include "memcpySSE.h"
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#include "utils.h"
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#include "utils.h"
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#define BUFFER_COUNT 2
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#define BUFFER_COUNT 1
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#define FRAME_TEXTURE 0
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#define FRAME_TEXTURE 0
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#define FPS_TEXTURE 1
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#define FPS_TEXTURE 1
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@ -125,7 +125,6 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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}
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}
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SDL_GL_SetSwapInterval(0);
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SDL_GL_SetSwapInterval(0);
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glDrawBuffer(GL_FRONT);
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// check if the GPU supports GL_ARB_buffer_storage first
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// check if the GPU supports GL_ARB_buffer_storage first
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// there is no advantage to this renderer if it is not present.
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// there is no advantage to this renderer if it is not present.
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@ -645,7 +644,6 @@ bool lgr_opengl_render(void * opaque)
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lgr_opengl_draw_mouse(this);
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lgr_opengl_draw_mouse(this);
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if (this->fpsTexture)
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if (this->fpsTexture)
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glCallList(this->fpsList);
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glCallList(this->fpsList);
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glFlush();
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glFlush();
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++this->frameCount;
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++this->frameCount;
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