[egl] alert: fix fuzzy font bug and make alerts a little more plesant

This commit is contained in:
Geoffrey McRae
2019-05-23 19:58:12 +10:00
parent ee5d6c7c3e
commit dba9764c5e
5 changed files with 23 additions and 13 deletions

View File

@@ -1,11 +1,12 @@
#version 300 es
in highp vec2 uv;
in highp vec2 sz;
out highp vec4 color;
uniform sampler2D sampler1;
void main()
{
color = texture(sampler1, uv);
color = texelFetch(sampler1, ivec2(uv * sz), 0);
}

View File

@@ -3,18 +3,21 @@
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
uniform vec2 screen;
uniform vec2 size;
uniform vec4 color;
uniform vec2 screen;
uniform ivec2 size;
uniform vec4 color;
out highp vec2 uv;
out highp vec2 sz;
out highp vec4 c;
void main()
{
sz = vec2(size) + 0.5;
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
gl_Position.xy *= screen.xy * size.xy;
gl_Position.xy *= screen.xy * sz;
uv = vertexUV;
c = color;