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[egl] alert: fix fuzzy font bug and make alerts a little more plesant
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@@ -156,7 +156,7 @@ bool egl_create(void ** opaque, const LG_RendererParams params)
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this->screenScaleY = 1.0f;
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this->font = LG_Fonts[0];
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if (!this->font->create(&this->fontObj, NULL, 14))
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if (!this->font->create(&this->fontObj, NULL, 16))
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{
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DEBUG_ERROR("Failed to create a font instance");
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return false;
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