[client] egl: added missing vertex shader file

This commit is contained in:
Geoffrey McRae 2021-08-09 23:14:01 +10:00
parent 92de467edc
commit d24bc75519

View File

@ -0,0 +1,14 @@
#version 300 es
precision mediump float;
layout(location = 0) in vec2 uVertex;
layout(location = 1) in vec2 uUV;
out vec2 iFragCoord;
void main()
{
gl_Position.xy = uVertex;
iFragCoord = uUV;
}