[client] EGL: implement damage-aware RGB24 copy

This commit is contained in:
Tudor Brindus 2023-11-05 21:45:02 -05:00 committed by Geoffrey McRae
parent ea5b6b4026
commit d02e3730b2

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@ -78,6 +78,11 @@ bool egl_texFBSetup(EGL_Texture * texture, const EGL_TexSetup * setup)
return egl_texBufferStreamSetup(texture, setup);
}
static int scaleForBGR(int x)
{
return x * 3 / 4;
}
static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
@ -105,12 +110,23 @@ static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
}
else
{
//FIXME! This is broken for BGR24
memcpy(damage->rects + damage->count, update->rects,
update->rectCount * sizeof(FrameDamageRect));
damage->count += update->rectCount;
FrameDamageRect scaledDamageRects[damage->count];
for (int i = 0; i < damage->count; i++)
{
FrameDamageRect rect = damage->rects[i];
int originalX = rect.x;
int scaledX = scaleForBGR(originalX);
rect.x = scaledX;
rect.width = scaleForBGR(originalX + rect.width) - scaledX;
scaledDamageRects[i] = rect;
}
rectsFramebufferToBuffer(
damage->rects,
scaledDamageRects,
damage->count,
texture->format.bpp,
parent->buf[parent->bufIndex].map,