[client] egl: don't erase damage when invalidating whole window

This commit is contained in:
Quantum 2021-08-10 04:54:13 -04:00 committed by Geoffrey McRae
parent a850a1b51b
commit cd5ecf3e5a

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@ -982,9 +982,9 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
);
}
++this->overlayHistoryIdx;
accumulated->count = util_mergeOverlappingRects(accumulated->rects, accumulated->count);
}
++this->overlayHistoryIdx;
if (this->start)
{