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[client] egl: don't erase damage when invalidating whole window
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@ -982,9 +982,9 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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);
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}
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}
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++this->overlayHistoryIdx;
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accumulated->count = util_mergeOverlappingRects(accumulated->rects, accumulated->count);
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accumulated->count = util_mergeOverlappingRects(accumulated->rects, accumulated->count);
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}
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}
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++this->overlayHistoryIdx;
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if (this->start)
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if (this->start)
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{
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{
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