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[client] util: move and rename clamp
to util_clamp
As this is a generic utility function it should live in `util.h` allowing it to be used elsewhere in the project.
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@ -291,13 +291,6 @@ void app_handleMouseRelative(double normx, double normy,
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core_handleMouseNormal(normx, normy);
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}
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static inline double clamp(double x, double min, double max)
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{
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if (x < min) return min;
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if (x > max) return max;
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return x;
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}
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// On some display servers normal cursor logic does not work due to the lack of
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// cursor warp support. Instead, we attempt a best-effort emulation which works
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// with a 1:1 mouse movement patch applied in the guest. For anything fancy, use
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@ -323,8 +316,10 @@ void app_handleMouseBasic()
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struct DoublePoint guest;
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util_localCurToGuest(&guest);
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int x = (int) round(clamp(guest.x, 0, g_state.srcSize.x) - g_cursor.projected.x);
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int y = (int) round(clamp(guest.y, 0, g_state.srcSize.y) - g_cursor.projected.y);
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int x = (int) round(util_clamp(guest.x, 0, g_state.srcSize.x) -
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g_cursor.projected.x);
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int y = (int) round(util_clamp(guest.y, 0, g_state.srcSize.y) -
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g_cursor.projected.y);
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if (!x && !y)
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return;
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