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[client/idd] network: preserve exact frame damage
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@@ -147,7 +147,7 @@ typedef struct RenderQueueSwSurface
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bool damageFull;
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int damageCount;
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KVMFRFrameDamageRect damage[LG_MAX_FRAME_DAMAGE_RECTS];
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KVMFRFrameDamageRect damage[LG_MAX_RUNTIME_DAMAGE_RECTS];
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bool updateQueued;
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RenderCommand updateCommand;
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@@ -361,7 +361,7 @@ static void swSurfaceDamageAdd(RenderQueueSwSurface * surface,
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i = 0;
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}
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if (surface->damageCount < LG_MAX_FRAME_DAMAGE_RECTS)
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if (surface->damageCount < LG_MAX_RUNTIME_DAMAGE_RECTS)
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break;
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int best = 0;
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