[client] egl: clear stale damage diagnostics

This commit is contained in:
Geoffrey McRae
2026-10-08 13:51:10 +11:00
parent 5eca9a687f
commit ae031f6064

View File

@@ -168,9 +168,9 @@ bool egl_damageRender(EGL_Damage * damage, LG_RendererRotate rotate, const struc
damage->referenceWhiteLevel);
egl_shaderUse(damage->shader);
if (data && data->count != 0)
egl_desktopRectsUpdate(damage->mesh, data->rects, data->count,
damage->width, damage->height);
egl_desktopRectsUpdate(damage->mesh,
data ? data->rects : NULL, data ? data->count : 0,
damage->width, damage->height);
egl_desktopRectsRender(damage->mesh);