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[client/idd] network: preserve exact frame damage
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@@ -29,7 +29,7 @@ struct DesktopDamage
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{
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LG_RendererFrameToken frameToken;
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int count;
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KVMFRFrameDamageRect rects[LG_MAX_FRAME_DAMAGE_RECTS];
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KVMFRFrameDamageRect rects[LG_MAX_RUNTIME_DAMAGE_RECTS];
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};
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typedef struct EGL_Damage EGL_Damage;
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