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[client/idd] network: preserve exact frame damage
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@@ -88,7 +88,8 @@ bool egl_damageInit(EGL_Damage ** damage)
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return false;
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}
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if (!egl_desktopRectsInit(&(*damage)->mesh, LG_MAX_FRAME_DAMAGE_RECTS))
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if (!egl_desktopRectsInit(&(*damage)->mesh,
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LG_MAX_RUNTIME_DAMAGE_RECTS))
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{
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DEBUG_ERROR("Failed to initialize the mesh");
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return false;
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