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[client] egl: alter warning about low fps as it doesn't apply anymore
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@ -304,8 +304,8 @@ static void egl_warn_slow()
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{
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warnDone = true;
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DEBUG_BREAK();
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DEBUG_WARN("The guest is providing updates faster then we are consuming them");
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DEBUG_WARN("Please increase the client FPS to avoid frame skipping");
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DEBUG_WARN("The guest is providing updates faster then your computer can display them");
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DEBUG_WARN("This is a hardware limitation, expect microstutters & frame skips");
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DEBUG_BREAK();
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}
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}
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