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[client] wayland: make input handlers aware of multiple surfaces
This prevents input handlers from breaking in presence of subsurfaces, which are used by libdecor for client-side decorations.
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@ -46,6 +46,10 @@ static void pointerEnterHandler(void * data, struct wl_pointer * pointer,
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uint32_t serial, struct wl_surface * surface, wl_fixed_t sxW,
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wl_fixed_t syW)
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{
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if (surface != wlWm.surface)
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return;
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wlWm.pointerInSurface = true;
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app_handleEnterEvent(true);
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wl_pointer_set_cursor(pointer, serial, wlWm.showPointer ? wlWm.cursor : NULL, 0, 0);
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@ -71,6 +75,10 @@ static void pointerEnterHandler(void * data, struct wl_pointer * pointer,
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static void pointerLeaveHandler(void * data, struct wl_pointer * pointer,
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uint32_t serial, struct wl_surface * surface)
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{
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if (surface != wlWm.surface)
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return;
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wlWm.pointerInSurface = false;
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app_handleEnterEvent(false);
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}
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@ -153,6 +161,10 @@ static void keyboardKeymapHandler(void * data, struct wl_keyboard * keyboard,
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static void keyboardEnterHandler(void * data, struct wl_keyboard * keyboard,
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uint32_t serial, struct wl_surface * surface, struct wl_array * keys)
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{
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if (surface != wlWm.surface)
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return;
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wlWm.focusedOnSurface = true;
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app_handleFocusEvent(true);
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wlWm.keyboardEnterSerial = serial;
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@ -164,12 +176,19 @@ static void keyboardEnterHandler(void * data, struct wl_keyboard * keyboard,
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static void keyboardLeaveHandler(void * data, struct wl_keyboard * keyboard,
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uint32_t serial, struct wl_surface * surface)
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{
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if (surface != wlWm.surface)
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return;
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wlWm.focusedOnSurface = false;
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app_handleFocusEvent(false);
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}
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static void keyboardKeyHandler(void * data, struct wl_keyboard * keyboard,
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uint32_t serial, uint32_t time, uint32_t key, uint32_t state)
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{
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if (!wlWm.focusedOnSurface)
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return;
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if (state == WL_KEYBOARD_KEY_STATE_PRESSED)
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app_handleKeyPress(key);
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else
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@ -358,6 +377,9 @@ void waylandUngrabKeyboard(void)
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void waylandWarpPointer(int x, int y, bool exiting)
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{
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if (!wlWm.pointerInSurface)
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return;
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if (x < 0) x = 0;
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else if (x >= wlWm.width) x = wlWm.width - 1;
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if (y < 0) y = 0;
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@ -70,6 +70,8 @@ struct WaylandDSState
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{
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bool pointerGrabbed;
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bool keyboardGrabbed;
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bool pointerInSurface;
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bool focusedOnSurface;
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struct wl_display * display;
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struct wl_surface * surface;
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