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[client] egl: added missing case from texture init
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@ -152,6 +152,7 @@ bool egl_texBufferStreamInit(EGL_Texture ** texture, EGL_TexType type,
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switch(type)
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switch(type)
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{
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{
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case EGL_TEXTYPE_BUFFER_STREAM:
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case EGL_TEXTYPE_BUFFER_STREAM:
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case EGL_TEXTYPE_FRAMEBUFFER:
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case EGL_TEXTYPE_DMABUF:
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case EGL_TEXTYPE_DMABUF:
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this->texCount = 2;
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this->texCount = 2;
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break;
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break;
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