[host] d12: make RGB24 optional, disabled by default

This commit is contained in:
Geoffrey McRae 2024-02-05 05:17:55 +11:00
parent 319241b597
commit b1313980fb
2 changed files with 61 additions and 20 deletions

View File

@ -25,6 +25,7 @@
#include "common/array.h"
#include "common/debug.h"
#include "common/windebug.h"
#include "common/option.h"
#include "com_ref.h"
#include "backend.h"
@ -55,7 +56,7 @@ struct D12Interface
CapturePostPointerBuffer postPointerBufferFn;
D12Backend * backend;
D12Effect * rgb24;
D12Effect * effectRGB24;
// capture format tracking
D3D12_RESOURCE_DESC captureFormat;
@ -66,6 +67,7 @@ struct D12Interface
// options
bool debug;
bool allowRGB24;
unsigned frameBufferCount;
// must be last
@ -113,6 +115,20 @@ static const char * d12_getName(void)
static void d12_initOptions(void)
{
struct Option options[] =
{
{
.module = "d12",
.name = "allowRGB24",
.description =
"Losslessly pack 32-bit RGBA8 into 24-bit RGB (saves bandwidth)",
.type = OPTION_TYPE_BOOL,
.value.x_bool = false
},
{0}
};
option_register(options);
}
static bool d12_create(
@ -159,6 +175,9 @@ static bool d12_create(
}
this->frameBufferCount = frameBuffers;
this->allowRGB24 = option_get_bool("d12", "allowRGB24");
return true;
}
@ -288,8 +307,11 @@ retryCreateCommandQueue:
if (!d12_backendInit(this->backend, this->debug, *device, *adapter, *output))
goto exit;
if (!d12_effectCreate(&D12Effect_RGB24, &this->rgb24, *device))
goto exit;
if (this->allowRGB24)
{
if (!d12_effectCreate(&D12Effect_RGB24, &this->effectRGB24, *device))
goto exit;
}
comRef_toGlobal(this->factory , factory );
comRef_toGlobal(this->device , device );
@ -314,7 +336,7 @@ static void d12_stop(void)
static bool d12_deinit(void)
{
bool result = true;
d12_effectFree(&this->rgb24);
d12_effectFree(&this->effectRGB24);
if (!d12_backendDeinit(this->backend))
result = false;
@ -381,13 +403,17 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
dstFormat.Format != this->captureFormat.Format)
{
dstFormat = srcFormat;
this->captureFormat = dstFormat;
this->captureFormat = srcFormat;
//TODO: loop through an effect array
if (!d12_effectSetFormat(this->rgb24, *this->device, &srcFormat, &dstFormat))
if (this->allowRGB24)
{
DEBUG_ERROR("Failed to set the effect input format");
goto exit;
if (!d12_effectSetFormat(
this->effectRGB24, *this->device, &srcFormat, &dstFormat))
{
DEBUG_ERROR("Failed to set the effect input format");
goto exit;
}
}
// if the output format changed
@ -412,7 +438,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
frame->truncated = maxRows < dstFormat.Height;
frame->pitch = dstFormat.Width * 4;
frame->stride = dstFormat.Width;
frame->format = CAPTURE_FMT_BGR_32;
frame->format = this->allowRGB24 ? CAPTURE_FMT_BGR_32 : CAPTURE_FMT_BGRA;
frame->hdr = false;
frame->hdrPQ = false;
frame->rotation = CAPTURE_ROT_0;
@ -445,14 +471,19 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
if (!*dst)
goto exit;
// place a fence into the compute queue
result = d12_backendSync(this->backend, *this->computeQueue);
// place a fence into the queue
result = d12_backendSync(this->backend,
this->allowRGB24 ? *this->computeQueue : *this->copyQueue);
if (result != CAPTURE_RESULT_OK)
goto exit;
ID3D12Resource * next = *src;
next = d12_effectRun(
this->rgb24, *this->device, *this->computeCommand.gfxList, next);
if (this->allowRGB24)
{
next = d12_effectRun(
this->effectRGB24, *this->device, *this->computeCommand.gfxList, next);
}
// copy into the framebuffer resource
D3D12_TEXTURE_COPY_LOCATION srcLoc =
@ -484,11 +515,14 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
// execute the compute commands
d12_commandGroupExecute(*this->computeQueue, &this->computeCommand);
if (this->allowRGB24)
{
d12_commandGroupExecute(*this->computeQueue, &this->computeCommand);
// insert a fence to wait for the compute commands to finish
ID3D12CommandQueue_Wait(*this->copyQueue,
*this->computeCommand.fence, this->computeCommand.fenceValue);
// insert a fence to wait for the compute commands to finish
ID3D12CommandQueue_Wait(*this->copyQueue,
*this->computeCommand.fence, this->computeCommand.fenceValue);
}
// execute the copy commands
d12_commandGroupExecute(*this->copyQueue, &this->copyCommand);
@ -501,8 +535,11 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
this->dstFormat.Height * this->dstFormat.Width * 4);
// reset the command queues
if (!d12_commandGroupReset(&this->computeCommand) ||
!d12_commandGroupReset(&this->copyCommand))
if (this->allowRGB24)
if (!d12_commandGroupReset(&this->computeCommand))
goto exit;
if (!d12_commandGroupReset(&this->copyCommand))
goto exit;
result = CAPTURE_RESULT_OK;

View File

@ -55,7 +55,11 @@ static inline bool d12_effectCreate(const D12Effect * effect,
}
static inline void d12_effectFree(D12Effect ** instance)
{ (*instance)->free(instance); }
{
if (*instance)
(*instance)->free(instance);
*instance = NULL;
}
static inline bool d12_effectSetFormat(D12Effect * effect,
ID3D12Device3 * device,