mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] added FPS counter
This commit is contained in:
parent
a56724304d
commit
aef0328050
@ -5,6 +5,9 @@ LDFLAGS=-lrt
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CFLAGS+=`pkg-config --cflags sdl2`
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LDFLAGS+=`pkg-config --libs sdl2`
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CFLAGS+=`pkg-config --cflags SDL2_ttf`
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LDFLAGS+=`pkg-config --libs SDL2_ttf`
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CFLAGS+=`pkg-config --cflags gl`
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LDFLAGS+=`pkg-config --libs gl`
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153
client/main.c
153
client/main.c
@ -18,6 +18,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <getopt.h>
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#include <SDL2/SDL.h>
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#include <SDL_ttf.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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@ -46,6 +47,7 @@ struct AppState
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bool running;
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bool started;
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TTF_Font *font;
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SDL_Rect srcRect, dstRect;
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float scaleX, scaleY;
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@ -67,6 +69,7 @@ struct AppParams
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const char * ivshmemSocket;
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bool useBufferStorage;
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bool useMipmap;
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bool showFPS;
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bool useSpice;
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const char * spiceHost;
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unsigned int spicePort;
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@ -88,6 +91,7 @@ struct AppParams params =
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.ivshmemSocket = "/tmp/ivshmem_socket",
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.useBufferStorage = true,
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.useMipmap = true,
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.showFPS = false,
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.useSpice = true,
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.spiceHost = "127.0.0.1",
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.spicePort = 5900,
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@ -149,12 +153,17 @@ int renderThread(void * unused)
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GLuint vboID[2] = {0, 0};
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GLuint intFormat = 0;
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GLuint vboFormat = 0;
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GLuint vboTex = 0;
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GLuint vboTex[2] = {0, 0};
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unsigned int texIndex = 0;
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unsigned int texSize = 0;
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uint8_t *pixels = (uint8_t*)state.shm;
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uint8_t *texPixels[2] = {NULL, NULL};
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unsigned int ticks = SDL_GetTicks();
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unsigned int frameCount = 0;
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SDL_Texture *textTexture = NULL;
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SDL_Rect textRect = {0, 0, 0, 0};
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memset(&header, 0, sizeof(struct KVMGFXHeader));
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// kick the guest early for our intial frame
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@ -184,10 +193,10 @@ int renderThread(void * unused)
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{
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if (vboID[0])
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{
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if (vboTex)
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if (vboTex[0])
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{
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glDeleteTextures(1, &vboTex);
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vboTex = 0;
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glDeleteTextures(1, vboTex);
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memset(vboTex, 0, sizeof(vboTex));
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}
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glUnmapBuffer(GL_TEXTURE_BUFFER);
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@ -273,21 +282,8 @@ int renderThread(void * unused)
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}
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// create the texture
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glGenTextures(1, &vboTex);
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glBindTexture(GL_TEXTURE_2D, vboTex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (params.useMipmap)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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glGenTextures(1, vboTex);
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glBindTexture(GL_TEXTURE_2D, vboTex[0]);
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glTexImage2D(
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GL_TEXTURE_2D,
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0,
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@ -310,6 +306,9 @@ int renderThread(void * unused)
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}
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}
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ticks = SDL_GetTicks();
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frameCount = 0;
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memcpy(&header, &newHeader, sizeof(header));
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state.srcRect.x = 0;
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state.srcRect.y = 0;
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@ -330,16 +329,19 @@ int renderThread(void * unused)
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}
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SDL_RenderClear(state.renderer);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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if (state.hasBufferStorage)
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{
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// copy the buffer to the texture and let the guest advance
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memcpySSE(texPixels[texIndex], pixels + newHeader.dataPos, texSize);
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// update the texture
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, vboTex);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[texIndex]);
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glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, texSize);
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// bind the texture and update it
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glBindTexture(GL_TEXTURE_2D , vboTex[0] );
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glPixelStorei(GL_UNPACK_ALIGNMENT , 1 );
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glPixelStorei(GL_UNPACK_ROW_LENGTH, header.width);
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glTexSubImage2D(
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GL_TEXTURE_2D,
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0,
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@ -352,18 +354,33 @@ int renderThread(void * unused)
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if (params.useMipmap)
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glGenerateMipmap(GL_TEXTURE_2D);
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// unbind the buffer
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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// configure the texture
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (params.useMipmap)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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// draw the screen
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0.0f, 0.0f); glVertex2i(state.dstRect.x , state.dstRect.y );
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glTexCoord2f(1.0f, 0.0f); glVertex2i(state.dstRect.x + state.dstRect.w, state.dstRect.y );
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glTexCoord2f(0.0f, 1.0f); glVertex2i(state.dstRect.x , state.dstRect.y + state.dstRect.h);
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glTexCoord2f(1.0f, 1.0f); glVertex2i(state.dstRect.x + state.dstRect.w, state.dstRect.y + state.dstRect.h);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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// update our texture index
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if (++texIndex == 2)
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@ -386,7 +403,70 @@ int renderThread(void * unused)
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SDL_RenderCopy(state.renderer, texture, NULL, &state.dstRect);
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}
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if (params.showFPS)
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{
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if (frameCount == 10)
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{
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SDL_Surface *textSurface = NULL;
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if (textTexture)
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{
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SDL_DestroyTexture(textTexture);
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textTexture = NULL;
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}
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const unsigned int time = SDL_GetTicks();
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const float avgFPS = frameCount / ((time - ticks) / 1000.0f);
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char strFPS[12];
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snprintf(strFPS, sizeof(strFPS), "FPS: %6.2f", avgFPS);
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SDL_Color color = {0xff, 0xff, 0xff};
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if (!(textSurface = TTF_RenderText_Blended(state.font, strFPS, color)))
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{
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DEBUG_ERROR("Failed to render text");
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break;
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}
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textRect.x = 5;
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textRect.y = 5;
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textRect.w = textSurface->w;
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textRect.h = textSurface->h;
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textTexture = SDL_CreateTextureFromSurface(state.renderer, textSurface);
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SDL_SetTextureBlendMode(textTexture, SDL_BLENDMODE_BLEND);
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SDL_FreeSurface(textSurface);
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frameCount = 0;
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ticks = time;
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}
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if (textTexture)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
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glBegin(GL_TRIANGLE_STRIP);
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glVertex2i(textRect.x , textRect.y );
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glVertex2i(textRect.x + textRect.w, textRect.y );
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glVertex2i(textRect.x , textRect.y + textRect.h);
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glVertex2i(textRect.x + textRect.w, textRect.y + textRect.h);
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glEnd();
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float tw, th;
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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SDL_GL_BindTexture(textTexture, &tw, &th);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0.0f, 0.0f); glVertex2i(textRect.x , textRect.y );
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glTexCoord2f(tw , 0.0f); glVertex2i(textRect.x + textRect.w, textRect.y );
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glTexCoord2f(0.0f, th ); glVertex2i(textRect.x , textRect.y + textRect.h);
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glTexCoord2f(tw , th ); glVertex2i(textRect.x + textRect.w, textRect.y + textRect.h);
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glEnd();
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glDisable(GL_BLEND);
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SDL_GL_UnbindTexture(textTexture);
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}
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}
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SDL_RenderPresent(state.renderer);
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++frameCount;
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state.started = true;
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bool ready = false;
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@ -421,7 +501,7 @@ int renderThread(void * unused)
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state.running = false;
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if (state.hasBufferStorage)
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{
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glDeleteTextures(1, &vboTex );
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glDeleteTextures(1, vboTex );
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glUnmapBuffer (GL_TEXTURE_BUFFER);
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glDeleteBuffers (2, vboID );
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}
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@ -690,6 +770,19 @@ int run()
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return -1;
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}
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if (TTF_Init() < 0)
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{
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DEBUG_ERROR("TTL_Init Failed");
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return -1;
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}
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state.font = TTF_OpenFont("/usr/share/fonts/truetype/freefont/FreeMono.ttf", 16);
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if (!state.font)
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{
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DEBUG_ERROR("TTL_OpenFont Failed");
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return -1;
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}
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state.window = SDL_CreateWindow(
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"KVM-GFX Test",
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params.center ? SDL_WINDOWPOS_CENTERED : params.x,
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@ -824,6 +917,7 @@ int run()
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if (shm_fd)
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close(shm_fd);
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TTF_Quit();
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SDL_Quit();
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return 0;
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}
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@ -849,6 +943,7 @@ void doHelp(char * app)
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"\n"
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" -g Disable OpenGL 4.3 Buffer Storage (GL_ARB_buffer_storage)\n"
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" -m Disable mipmapping\n"
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" -k Enable FPS display\n"
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"\n"
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" -a Auto resize the window to the guest\n"
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" -n Don't allow the window to be manually resized\n"
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@ -899,7 +994,7 @@ void doLicense()
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int main(int argc, char * argv[])
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{
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int c;
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while((c = getopt(argc, argv, "hf:sc:p:jgmanrdx:y:w:b:l")) != -1)
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while((c = getopt(argc, argv, "hf:sc:p:jgmkanrdx:y:w:b:l")) != -1)
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switch(c)
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{
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case '?':
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@ -936,6 +1031,10 @@ int main(int argc, char * argv[])
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params.useMipmap = false;
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break;
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case 'k':
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params.showFPS = true;
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break;
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case 'a':
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params.autoResize = true;
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break;
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