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[client] main: implement just-in-time render mode
When requested, JIT render mode will be used if the display server supports it. Otherwise, a warning is generated instead. This essentially uses the signalNextFrame logic for imgui, but for everything. We automatically enable this mode when overlay is on. Currently, this exposes some damage tracking bugs in the EGL renderer.
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@ -277,6 +277,13 @@ static struct Option options[] =
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.type = OPTION_TYPE_INT,
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.value.x_int = 14
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},
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{
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.module = "win",
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.name = "jitRender",
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.description = "Enable just-in-time rendering",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false,
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},
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// input options
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{
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@ -562,8 +569,9 @@ bool config_load(int argc, char * argv[])
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g_params.autoScreensaver = option_get_bool ("win", "autoScreensaver");
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g_params.showAlerts = option_get_bool ("win", "alerts" );
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g_params.quickSplash = option_get_bool ("win", "quickSplash" );
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g_params.uiFont = option_get_string("win" , "uiFont" );
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g_params.uiSize = option_get_int ("win" , "uiSize" );
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g_params.uiFont = option_get_string("win" , "uiFont" );
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g_params.uiSize = option_get_int ("win" , "uiSize" );
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g_params.jitRender = option_get_bool ("win" , "jitRender" );
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if (g_params.noScreensaver && g_params.autoScreensaver)
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{
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@ -167,8 +167,8 @@ static int renderThread(void * unused)
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while(g_state.state != APP_STATE_SHUTDOWN)
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{
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if (g_state.overlayMustWait)
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lgWaitEvent(g_state.overlayRenderEvent, TIMEOUT_INFINITE);
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if (g_state.jitRender)
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lgWaitEvent(g_state.jitEvent, TIMEOUT_INFINITE);
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else if (g_params.fpsMin != 0)
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{
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float ups = atomic_load_explicit(&g_state.ups, memory_order_relaxed);
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@ -182,13 +182,11 @@ static int renderThread(void * unused)
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}
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}
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if (g_state.overlayInput && g_state.ds->signalNextFrame)
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{
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g_state.ds->signalNextFrame(g_state.overlayRenderEvent);
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g_state.overlayMustWait = true;
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}
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else
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g_state.overlayMustWait = false;
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if (!g_params.jitRender && g_state.ds->signalNextFrame)
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g_state.jitRender = g_state.overlayInput;
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if (g_state.jitRender)
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g_state.ds->signalNextFrame(g_state.jitEvent);
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int resize = atomic_load(&g_state.lgrResize);
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if (resize)
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@ -828,6 +826,14 @@ static int lg_run(void)
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assert(g_state.ds);
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ASSERT_LG_DS_VALID(g_state.ds);
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if (g_params.jitRender)
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{
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if (g_state.ds->signalNextFrame)
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g_state.jitRender = true;
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else
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DEBUG_WARN("JIT render not supported on display server backend, disabled");
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}
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// init the subsystem
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if (!g_state.ds->earlyInit())
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{
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@ -979,12 +985,18 @@ static int lg_run(void)
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return -1;
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}
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if (!(g_state.overlayRenderEvent = lgCreateEvent(true, 0)))
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if (!(g_state.jitEvent = lgCreateEvent(true, 0)))
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{
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DEBUG_ERROR("failed to create the overlay render event");
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return -1;
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}
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if (g_state.jitRender)
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{
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DEBUG_INFO("Using JIT render mode");
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lgSignalEvent(g_state.jitEvent);
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}
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lgInit();
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// start the renderThread so we don't just display junk
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@ -1136,6 +1148,8 @@ restart:
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goto restart;
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}
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lgSignalEvent(g_state.jitEvent);
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return 0;
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}
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@ -1164,10 +1178,10 @@ static void lg_shutdown(void)
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g_state.frameEvent = NULL;
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}
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if (g_state.overlayRenderEvent)
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if (g_state.jitEvent)
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{
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lgFreeEvent(g_state.overlayRenderEvent);
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g_state.overlayRenderEvent = NULL;
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lgFreeEvent(g_state.jitEvent);
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g_state.jitEvent = NULL;
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}
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if (e_startup)
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@ -55,8 +55,6 @@ struct AppState
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ImFont * fontLarge;
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bool overlayInput;
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ImGuiMouseCursor cursorLast;
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LGEvent * overlayRenderEvent;
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bool overlayMustWait;
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char * imGuiIni;
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bool alertShow;
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@ -66,6 +64,8 @@ struct AppState
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struct LG_DisplayServerOps * ds;
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bool dsInitialized;
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bool jitRender;
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LGEvent * jitEvent;
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bool stopVideo;
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bool ignoreInput;
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@ -171,6 +171,7 @@ struct AppParams
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uint64_t helpMenuDelayUs;
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const char * uiFont;
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int uiSize;
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bool jitRender;
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unsigned int cursorPollInterval;
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unsigned int framePollInterval;
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