[client] egl: implement partial copies for framebuffer textures

This uses the same line sweep algorithm originally created to copy DXGI
textures to IVSHMEM to implement the copy from IVSHMEM to memory-mapped
pixel buffer objects.
This commit is contained in:
Quantum
2021-08-07 02:10:30 -04:00
committed by Geoffrey McRae
parent 0462cee9db
commit ac3677d9ae
7 changed files with 106 additions and 21 deletions

View File

@@ -42,7 +42,8 @@ void egl_desktop_free(EGL_Desktop ** desktop);
void egl_desktop_config_ui(EGL_Desktop * desktop);
bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format);
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd);
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount);
bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y,
const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
LG_RendererRotate rotate, const struct DamageRects * rects);