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[client] egl: implement partial copies for framebuffer textures
This uses the same line sweep algorithm originally created to copy DXGI textures to IVSHMEM to implement the copy from IVSHMEM to memory-mapped pixel buffer objects.
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@@ -42,7 +42,8 @@ void egl_desktop_free(EGL_Desktop ** desktop);
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void egl_desktop_config_ui(EGL_Desktop * desktop);
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bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format);
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd);
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
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const FrameDamageRect * damageRects, int damageRectsCount);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y,
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const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
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LG_RendererRotate rotate, const struct DamageRects * rects);
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