[doc] added host usage documentation for DXGI and NvFBC

This commit is contained in:
Geoffrey McRae 2022-09-18 20:27:03 +10:00
parent b10d912ab6
commit a5e6065d39
2 changed files with 185 additions and 2 deletions

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@ -1,7 +1,7 @@
.. _client_usage:
Usage
-----
Client Usage
------------
**looking-glass-client** [\-\-help] [\-f] [\-F] [\-s] [\-S] [options...]
@ -398,3 +398,182 @@ The following is a complete list of options accepted by this application
+-----------------------+-------+-------+-------------------------+
| wayland:fractionScale | | yes | Enable fractional scale |
+-----------------------+-------+-------+-------------------------+
.. _host_usage:
Host Usage
----------
By default the host application will simply work however there are some
configurable options available. While the host application will accept command
line arguments just as the client will it is more convenient to create the
`looking-glass-host.ini` file with the desired configuration options.
This file must be placed in the same directory that the Looking Glass host
application was installed for it to be found and used by the application
.. _host_capture:
Capture Interface
~~~~~~~~~~~~~~~~~
.. note::
Currently we only provide support for the Windows host application, Linux
options are not currently documented.
Currently under windows there are two capture interfaces available for use,
by default the most compatible and commonly supported interface is selected
however this can be changed via the ini file with the following configuration:
.. code:: ini
[app]
capture=<INTERFACE>
Where `<INTERFACE>` is one of `dxgi` or `nvfbc`
.. _host_capture_dxgi:
Microsoft DXGI Desktop Duplication
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This interface (DXGI) is the default and most compatible capture interface for
windows, unfortunately though it does suffer from several drawbacks over other
options. DXGI capture can operate in two modes, DirectX 11 (default) or the
experimental and unofficial DirectX 12 mode.
Due to the design of Microsoft's DXGI API and the decision made to roll
hardware cursor updates into the capture stream this interface can suffer from
microstutters when the mouse is being moved/updated. This issue only affects
guest applications that make use of the hardware cursor instead of compositing
the cursor directly, as such titles that do not use a mouse (most FPV games)
are not affected.
The other drawback of this API is the overall system overhead, however this can
be mitigated by using the DirectX 12 back end. Please be aware though that this
back end is not experimental because it's new, but rather it's a slight
abuse/misuse of the DXGI API and allows us to bypass some windows internals.
To enable the DirectX 12 back end the following configuration needs to be added
to the `looking-glass-host.ini` configuration:
.. code:: ini
[app]
capture=dxgi
[dxgi]
copyBackend=d3d12
d3d12CopySleep=5
disableDamage=false
The option `d3d12CopySleep` is to work around the lack of locking this misuse
of the API allows and you will need to tune this value to what suits your
hardware best. The default value is 5ms as this should work for most, lowing
it below 2ms is doubtful to be of practical use to anyone. If this value is too
low you may see screen corruption which is usually most evident while dragging
a window around on the Windows desktop.
.. note::
Lowering d3d12CopySleep can improve the UPS however the UPS metric makes
little sense when using the d3d12 back end as if this value is too low
unchanged frames will be doubled up.
The `disableDamage` option may be needed to avoid screen corruption however
please note that this will increase the bandwidth required and in turn the
overall load on your system.
The DXGI capture interface also offers a feature that allows downsampling the
captured frames in the guest GPU before transferring them to shared memory.
This feature is very useful if you are super scaling for better picture quality
and wish to reduce system memory pressure.
The configuration for this is fairly straight forward and is defined as set of
rules to determine when to perform this downsampling. The format is as follows:
.. code:: ini
[dxgi]
downssample=RULE1,RULE2,RULE3
The rules are written as follows:
.. code::
(>|>=)(WIDTH)x(HEIGHT):(LEVEL)
The `LEVEL` is the fractional scale level where 1 = 50%, 2 = 25%, 3 = 12.5%.
**Examples:**
.. code:: ini
[dxgi]
; Downsample anything greater then 1920x1080 to 50% of it's original size
downsample=>1920:1080:1
; Downsample exactly 1920x1080 to 25% of it's original size, and anything greater
; then 1920x1080 to 50% of it's original size.
downsample=1920x1080:1,>1920x1080:2
; Downsample anything greater or equal to 1920x1080 to 50% of it's original size
downsample=>=1920x1080:1
.. _host_capture_nvfbc:
NVIDIA Frame Buffer Capture
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Due to the NVIDIA SDK License agreement this GPU feature is only available on
professional/workstation GPUs such as the Quadro series. It is known however
that **all** NVIDIA GPUs are capable of this as both GeForce Experience and
Steam are able to make use of it.
If you are able to make use/enable this this feature it offers lower overall
system load and lower latency capture, and does not suffer from the mouse
motion stutter issues that DXGI suffers from.
To enable it's usage use the following configuration in the
`looking-glass-host.ini` file:
.. code:: ini
[app]
capture=nvfbc
If this feature is unavailable to you the host application will fail to start
and the host log will contain an error stating that the feature is not
available.
The NVFBC capture interface also offers a feature much like DXGI to allow
downsampling the captured frames in the guest GPU before transferring them to
shared memory. However unlike DXGI which is limited to fractional scaling,
NvFBC is able to scale to any arbitrary resolution.
The configuration for this is fairly straight forward and is defined as set of
rules to determine when to perform this downsampling. The format is as follows:
.. code:: ini
[nvfbc]
downssample=RULE1,RULE2,RULE3
The rules are written as follows:
.. code::
(>|>=)(WIDTH)x(HEIGHT):(TARGET WIDTH)x(TARGET HEIGHT)
**Examples:**
.. code:: ini
[nvfbc]
; Downsample exactly 3840x2160 to 1920x1080
downsample=3840x2160:1920x1080
; Downsample anything greater then 1920x1080 to 1920x1080
downsample=>1920x1080:1920x1080
; Downsample 3840x2160 to 1920x1080, or 3840x2400 to 1920x1200
downsample=3840x2160:1920x1080,3840x2400:1920x1200

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@ -5,15 +5,18 @@ cgroups
clang
cmake
config
CopySleep
Debian
dejavu
deuteranope
dev
dir
DirectX
distros
dmabuf
downscaler
downscaling
downsampling
fullscreen
gcc
gnif
@ -42,6 +45,7 @@ passthrough
pre
protanope
QEMU
Quadro
radeon
realtime
renderer