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[doc] added host usage documentation for DXGI and NvFBC
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doc/usage.rst
183
doc/usage.rst
@ -1,7 +1,7 @@
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.. _client_usage:
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Usage
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-----
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Client Usage
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------------
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**looking-glass-client** [\-\-help] [\-f] [\-F] [\-s] [\-S] [options...]
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@ -398,3 +398,182 @@ The following is a complete list of options accepted by this application
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+-----------------------+-------+-------+-------------------------+
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| wayland:fractionScale | | yes | Enable fractional scale |
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+-----------------------+-------+-------+-------------------------+
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.. _host_usage:
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Host Usage
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----------
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By default the host application will simply work however there are some
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configurable options available. While the host application will accept command
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line arguments just as the client will it is more convenient to create the
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`looking-glass-host.ini` file with the desired configuration options.
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This file must be placed in the same directory that the Looking Glass host
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application was installed for it to be found and used by the application
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.. _host_capture:
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Capture Interface
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~~~~~~~~~~~~~~~~~
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.. note::
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Currently we only provide support for the Windows host application, Linux
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options are not currently documented.
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Currently under windows there are two capture interfaces available for use,
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by default the most compatible and commonly supported interface is selected
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however this can be changed via the ini file with the following configuration:
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.. code:: ini
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[app]
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capture=<INTERFACE>
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Where `<INTERFACE>` is one of `dxgi` or `nvfbc`
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.. _host_capture_dxgi:
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Microsoft DXGI Desktop Duplication
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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This interface (DXGI) is the default and most compatible capture interface for
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windows, unfortunately though it does suffer from several drawbacks over other
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options. DXGI capture can operate in two modes, DirectX 11 (default) or the
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experimental and unofficial DirectX 12 mode.
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Due to the design of Microsoft's DXGI API and the decision made to roll
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hardware cursor updates into the capture stream this interface can suffer from
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microstutters when the mouse is being moved/updated. This issue only affects
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guest applications that make use of the hardware cursor instead of compositing
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the cursor directly, as such titles that do not use a mouse (most FPV games)
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are not affected.
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The other drawback of this API is the overall system overhead, however this can
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be mitigated by using the DirectX 12 back end. Please be aware though that this
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back end is not experimental because it's new, but rather it's a slight
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abuse/misuse of the DXGI API and allows us to bypass some windows internals.
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To enable the DirectX 12 back end the following configuration needs to be added
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to the `looking-glass-host.ini` configuration:
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.. code:: ini
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[app]
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capture=dxgi
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[dxgi]
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copyBackend=d3d12
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d3d12CopySleep=5
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disableDamage=false
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The option `d3d12CopySleep` is to work around the lack of locking this misuse
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of the API allows and you will need to tune this value to what suits your
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hardware best. The default value is 5ms as this should work for most, lowing
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it below 2ms is doubtful to be of practical use to anyone. If this value is too
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low you may see screen corruption which is usually most evident while dragging
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a window around on the Windows desktop.
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.. note::
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Lowering d3d12CopySleep can improve the UPS however the UPS metric makes
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little sense when using the d3d12 back end as if this value is too low
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unchanged frames will be doubled up.
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The `disableDamage` option may be needed to avoid screen corruption however
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please note that this will increase the bandwidth required and in turn the
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overall load on your system.
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The DXGI capture interface also offers a feature that allows downsampling the
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captured frames in the guest GPU before transferring them to shared memory.
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This feature is very useful if you are super scaling for better picture quality
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and wish to reduce system memory pressure.
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The configuration for this is fairly straight forward and is defined as set of
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rules to determine when to perform this downsampling. The format is as follows:
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.. code:: ini
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[dxgi]
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downssample=RULE1,RULE2,RULE3
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The rules are written as follows:
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.. code::
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(>|>=)(WIDTH)x(HEIGHT):(LEVEL)
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The `LEVEL` is the fractional scale level where 1 = 50%, 2 = 25%, 3 = 12.5%.
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**Examples:**
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.. code:: ini
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[dxgi]
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; Downsample anything greater then 1920x1080 to 50% of it's original size
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downsample=>1920:1080:1
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; Downsample exactly 1920x1080 to 25% of it's original size, and anything greater
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; then 1920x1080 to 50% of it's original size.
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downsample=1920x1080:1,>1920x1080:2
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; Downsample anything greater or equal to 1920x1080 to 50% of it's original size
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downsample=>=1920x1080:1
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.. _host_capture_nvfbc:
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NVIDIA Frame Buffer Capture
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^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Due to the NVIDIA SDK License agreement this GPU feature is only available on
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professional/workstation GPUs such as the Quadro series. It is known however
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that **all** NVIDIA GPUs are capable of this as both GeForce Experience and
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Steam are able to make use of it.
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If you are able to make use/enable this this feature it offers lower overall
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system load and lower latency capture, and does not suffer from the mouse
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motion stutter issues that DXGI suffers from.
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To enable it's usage use the following configuration in the
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`looking-glass-host.ini` file:
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.. code:: ini
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[app]
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capture=nvfbc
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If this feature is unavailable to you the host application will fail to start
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and the host log will contain an error stating that the feature is not
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available.
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The NVFBC capture interface also offers a feature much like DXGI to allow
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downsampling the captured frames in the guest GPU before transferring them to
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shared memory. However unlike DXGI which is limited to fractional scaling,
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NvFBC is able to scale to any arbitrary resolution.
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The configuration for this is fairly straight forward and is defined as set of
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rules to determine when to perform this downsampling. The format is as follows:
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.. code:: ini
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[nvfbc]
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downssample=RULE1,RULE2,RULE3
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The rules are written as follows:
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.. code::
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(>|>=)(WIDTH)x(HEIGHT):(TARGET WIDTH)x(TARGET HEIGHT)
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**Examples:**
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.. code:: ini
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[nvfbc]
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; Downsample exactly 3840x2160 to 1920x1080
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downsample=3840x2160:1920x1080
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; Downsample anything greater then 1920x1080 to 1920x1080
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downsample=>1920x1080:1920x1080
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; Downsample 3840x2160 to 1920x1080, or 3840x2400 to 1920x1200
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downsample=3840x2160:1920x1080,3840x2400:1920x1200
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@ -5,15 +5,18 @@ cgroups
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clang
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cmake
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config
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CopySleep
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Debian
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dejavu
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deuteranope
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dev
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dir
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DirectX
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distros
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dmabuf
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downscaler
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downscaling
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downsampling
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fullscreen
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gcc
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gnif
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@ -42,6 +45,7 @@ passthrough
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pre
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protanope
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QEMU
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Quadro
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radeon
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realtime
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renderer
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