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[client] don't scale the mouse when in capture mode
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6918eeca26
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@ -475,7 +475,7 @@ int eventFilter(void * userdata, SDL_Event * event)
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{
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x = event->motion.x - state.dstRect.x;
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y = event->motion.y - state.dstRect.y;
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if (params.scaleMouseInput)
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if (params.scaleMouseInput && !serverMode)
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{
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x = (float)x * state.scaleX;
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y = (float)y * state.scaleY;
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@ -495,7 +495,7 @@ int eventFilter(void * userdata, SDL_Event * event)
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y = event->motion.yrel;
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if (x != 0 || y != 0)
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{
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if (params.scaleMouseInput)
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if (params.scaleMouseInput && !serverMode)
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{
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state.accX += (float)x * state.scaleX;
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state.accY += (float)y * state.scaleY;
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@ -504,6 +504,7 @@ int eventFilter(void * userdata, SDL_Event * event)
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state.accX -= x;
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state.accY -= y;
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}
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if (!spice_mouse_motion(x, y))
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{
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DEBUG_ERROR("SDL_MOUSEMOTION: failed to send message");
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