[client] egl: log glCheckFramebufferStatus error

This commit is contained in:
Quantum 2021-10-18 22:24:31 -04:00 committed by Geoffrey McRae
parent bc34dc9e24
commit 9ddd260b22

View File

@ -82,10 +82,11 @@ bool egl_framebufferSetup(EGL_Framebuffer * this, enum EGL_PixelFormat pixFmt,
GL_TEXTURE_2D, tex, 0);
glDrawBuffers(1, &(GLenum){GL_COLOR_ATTACHMENT0});
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
DEBUG_ERROR("Failed to setup the framebuffer");
DEBUG_ERROR("Failed to setup the framebuffer: 0x%x", status);
return false;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);