mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
[host] dxgi: boost GPU thread priority if possible
This commit is contained in:
parent
be7820303f
commit
977d7b277d
@ -32,6 +32,18 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
|||||||
|
|
||||||
#include "dxgi_extra.h"
|
#include "dxgi_extra.h"
|
||||||
|
|
||||||
|
typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS
|
||||||
|
{
|
||||||
|
D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
|
||||||
|
D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
|
||||||
|
D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
|
||||||
|
D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
|
||||||
|
D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
|
||||||
|
D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
|
||||||
|
}
|
||||||
|
D3DKMT_SCHEDULINGPRIORITYCLASS;
|
||||||
|
typedef NTSTATUS WINAPI (*PD3DKMTSetProcessSchedulingPriorityClass)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
|
||||||
|
|
||||||
#define LOCKED(x) INTERLOCKED_SECTION(this->deviceContextLock, x)
|
#define LOCKED(x) INTERLOCKED_SECTION(this->deviceContextLock, x)
|
||||||
|
|
||||||
enum TextureState
|
enum TextureState
|
||||||
@ -385,6 +397,24 @@ static bool dxgi_init()
|
|||||||
|
|
||||||
// bump up our priority
|
// bump up our priority
|
||||||
{
|
{
|
||||||
|
HMODULE gdi32 = GetModuleHandleA("GDI32");
|
||||||
|
if (gdi32)
|
||||||
|
{
|
||||||
|
PD3DKMTSetProcessSchedulingPriorityClass fn =
|
||||||
|
(PD3DKMTSetProcessSchedulingPriorityClass)GetProcAddress(gdi32, "D3DKMTSetProcessSchedulingPriorityClass");
|
||||||
|
|
||||||
|
if (fn)
|
||||||
|
{
|
||||||
|
status = fn(GetCurrentProcess(), D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME);
|
||||||
|
if (FAILED(status))
|
||||||
|
{
|
||||||
|
DEBUG_INFO("Failed to set realtime GPU priority, this is not an error!");
|
||||||
|
DEBUG_INFO("To fix this run LG using the PsExec SysInternals tool from Microsoft.");
|
||||||
|
DEBUG_INFO("https://docs.microsoft.com/en-us/sysinternals/downloads/psexec");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
IDXGIDevice * dxgi;
|
IDXGIDevice * dxgi;
|
||||||
status = ID3D11Device_QueryInterface(this->device, &IID_IDXGIDevice, (void **)&dxgi);
|
status = ID3D11Device_QueryInterface(this->device, &IID_IDXGIDevice, (void **)&dxgi);
|
||||||
if (FAILED(status))
|
if (FAILED(status))
|
||||||
|
Loading…
Reference in New Issue
Block a user