mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-04-25 08:06:30 +00:00
[idd] driver: handle command queue failures gracefully
This commit is contained in:
parent
63a9365377
commit
94fbbad21c
@ -33,7 +33,7 @@ bool CD3D12CommandQueue::Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE ty
|
||||
}
|
||||
m_gfxList->SetName(name);
|
||||
|
||||
m_cmdList = m_gfxList;
|
||||
m_cmdList = m_gfxList;
|
||||
if (!m_cmdList)
|
||||
{
|
||||
DEBUG_ERROR_HR(hr, "Failed to get the CommandList (%ls)", name);
|
||||
@ -58,13 +58,15 @@ bool CD3D12CommandQueue::Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE ty
|
||||
{
|
||||
ULONG flags = (callbackMode == FAST) ?
|
||||
WT_EXECUTEINWAITTHREAD : WT_EXECUTEINPERSISTENTTHREAD;
|
||||
|
||||
|
||||
RegisterWaitForSingleObject(
|
||||
&m_waitHandle,
|
||||
m_event.Get(),
|
||||
[](PVOID param, BOOLEAN timeout){
|
||||
if (!timeout)
|
||||
((CD3D12CommandQueue*)param)->OnCompletion();
|
||||
CD3D12CommandQueue * queue = (CD3D12CommandQueue*)param;
|
||||
if (timeout)
|
||||
queue->m_completionResult = false;
|
||||
queue->OnCompletion();
|
||||
},
|
||||
this,
|
||||
INFINITE,
|
||||
@ -88,28 +90,35 @@ void CD3D12CommandQueue::DeInit()
|
||||
|
||||
bool CD3D12CommandQueue::Execute()
|
||||
{
|
||||
m_needsReset = true;
|
||||
m_completionResult = true;
|
||||
|
||||
HRESULT hr = m_gfxList->Close();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
m_completionResult = false;
|
||||
SetEvent(m_event.Get());
|
||||
|
||||
DEBUG_ERROR_HR(hr, "Failed to close the command list (%ls)", m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
ID3D12CommandList * lists[] = { m_cmdList.Get() };
|
||||
m_queue->ExecuteCommandLists(1, lists);
|
||||
|
||||
m_pending = true;
|
||||
m_needsReset = true;
|
||||
++m_fenceValue;
|
||||
|
||||
m_fence->SetEventOnCompletion(m_fenceValue, m_event.Get());
|
||||
m_queue->Signal(m_fence.Get(), m_fenceValue);
|
||||
hr = m_fence->SetEventOnCompletion(m_fenceValue, m_event.Get());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
m_completionResult = false;
|
||||
SetEvent(m_event.Get());
|
||||
|
||||
DEBUG_ERROR_HR(hr, "Failed to set the fence signal (%ls)", m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pending = true;
|
||||
m_queue->Signal(m_fence.Get(), m_fenceValue);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -134,7 +143,7 @@ bool CD3D12CommandQueue::Reset()
|
||||
return true;
|
||||
|
||||
HRESULT hr;
|
||||
|
||||
|
||||
hr = m_allocator->Reset();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
@ -152,5 +161,3 @@ bool CD3D12CommandQueue::Reset()
|
||||
m_needsReset = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -26,15 +26,19 @@ class CD3D12CommandQueue
|
||||
UINT64 m_fenceValue = 0;
|
||||
bool m_needsReset = false;
|
||||
|
||||
typedef void (*CompletionFunction)(CD3D12CommandQueue * queue, void * param1, void * param2);
|
||||
typedef void (*CompletionFunction)(CD3D12CommandQueue * queue,
|
||||
bool result, void * param1, void * param2);
|
||||
|
||||
CompletionFunction m_completionCallback = nullptr;
|
||||
void * m_completionParams[2];
|
||||
bool m_completionResult = true;
|
||||
|
||||
void OnCompletion()
|
||||
{
|
||||
if (m_completionCallback)
|
||||
m_completionCallback(
|
||||
this,
|
||||
m_completionResult,
|
||||
m_completionParams[0],
|
||||
m_completionParams[1]);
|
||||
m_pending = false;
|
||||
@ -71,4 +75,4 @@ class CD3D12CommandQueue
|
||||
|
||||
ComPtr<ID3D12CommandQueue > GetCmdQueue() { return m_queue; }
|
||||
ComPtr<ID3D12GraphicsCommandList> GetGfxList() { return m_gfxList; }
|
||||
};
|
||||
};
|
||||
|
@ -71,7 +71,7 @@ void CSwapChainProcessor::SwapChainThread()
|
||||
}
|
||||
|
||||
void CSwapChainProcessor::SwapChainThreadCore()
|
||||
{
|
||||
{
|
||||
ComPtr<IDXGIDevice> dxgiDevice;
|
||||
HRESULT hr = m_dx11Device->GetDevice().As(&dxgiDevice);
|
||||
if (FAILED(hr))
|
||||
@ -153,13 +153,21 @@ void CSwapChainProcessor::SwapChainThreadCore()
|
||||
}
|
||||
}
|
||||
|
||||
void CSwapChainProcessor::CompletionFunction(CD3D12CommandQueue * queue, void * param1, void * param2)
|
||||
void CSwapChainProcessor::CompletionFunction(
|
||||
CD3D12CommandQueue * queue, bool result, void * param1, void * param2)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(queue);
|
||||
|
||||
auto sc = (CSwapChainProcessor *)param1;
|
||||
auto fbRes = (CFrameBufferResource*)param2;
|
||||
|
||||
// fail gracefully
|
||||
if (!result)
|
||||
{
|
||||
sc->m_devContext->FinalizeFrameBuffer(fbRes->GetFrameIndex());
|
||||
return;
|
||||
}
|
||||
|
||||
if (sc->m_dx12Device->IsIndirectCopy())
|
||||
sc->m_devContext->WriteFrameBuffer(
|
||||
fbRes->GetFrameIndex(),
|
||||
@ -170,7 +178,7 @@ void CSwapChainProcessor::CompletionFunction(CD3D12CommandQueue * queue, void *
|
||||
|
||||
bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer)
|
||||
{
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
HRESULT hr = acquiredBuffer.As(&texture);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
@ -221,7 +229,7 @@ bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
|
||||
}
|
||||
|
||||
copyQueue->SetCompletionCallback(&CompletionFunction, this, fbRes);
|
||||
|
||||
|
||||
D3D12_TEXTURE_COPY_LOCATION srcLoc = {};
|
||||
srcLoc.pResource = srcRes->GetRes().Get();
|
||||
srcLoc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
@ -243,4 +251,4 @@ bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
|
||||
copyQueue->Execute();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user