LookingGlass/idd/LGIdd/CD3D12CommandQueue.h

79 lines
2.1 KiB
C++

#pragma once
#include <Windows.h>
#include <wdf.h>
#include <wrl.h>
#include <d3d12.h>
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace Microsoft::WRL::Wrappers::HandleTraits;
class CD3D12CommandQueue
{
private:
const WCHAR * m_name = nullptr;
ComPtr<ID3D12CommandQueue > m_queue;
ComPtr<ID3D12CommandAllocator > m_allocator;
ComPtr<ID3D12GraphicsCommandList> m_gfxList;
ComPtr<ID3D12CommandList > m_cmdList;
ComPtr<ID3D12Fence > m_fence;
bool m_pending;
HandleT<HANDLENullTraits> m_event;
HANDLE m_waitHandle = INVALID_HANDLE_VALUE;
UINT64 m_fenceValue = 0;
bool m_needsReset = false;
typedef void (*CompletionFunction)(CD3D12CommandQueue * queue,
bool result, void * param1, void * param2);
CompletionFunction m_completionCallback = nullptr;
void * m_completionParams[2];
bool m_completionResult = true;
void OnCompletion()
{
if (m_completionCallback)
m_completionCallback(
this,
m_completionResult,
m_completionParams[0],
m_completionParams[1]);
m_pending = false;
}
public:
~CD3D12CommandQueue() { DeInit(); }
enum CallbackMode
{
DISABLED, // no callbacks
FAST, // callback is expected to return almost immediately
NORMAL // normal callback
};
bool Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type, const WCHAR * name,
CallbackMode callbackMode = DISABLED);
void DeInit();
void SetCompletionCallback(CompletionFunction fn, void * param1, void * param2)
{
m_completionCallback = fn;
m_completionParams[0] = param1;
m_completionParams[1] = param2;
}
bool Reset();
bool Execute();
//void Wait();
bool IsReady () { return !m_pending; }
HANDLE GetEvent() { return m_event.Get(); }
ComPtr<ID3D12CommandQueue > GetCmdQueue() { return m_queue; }
ComPtr<ID3D12GraphicsCommandList> GetGfxList() { return m_gfxList; }
};