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[c-host] dxgi: remove needsUnmap bool
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@ -43,7 +43,6 @@ struct iface
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ID3D11Texture2D * texture;
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D3D11_MAPPED_SUBRESOURCE mapping;
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bool needsRelease;
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bool needsUnmap;
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osEventHandle * copyEvent;
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osEventHandle * frameEvent;
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osEventHandle * pointerEvent;
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@ -366,10 +365,10 @@ static bool dxgi_deinit()
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{
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assert(this);
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if (this->needsUnmap)
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if (this->mapping.pData)
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{
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ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)this->texture, 0);
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this->needsUnmap = false;
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this->mapping.pData = NULL;
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}
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if (this->texture)
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@ -494,10 +493,10 @@ static CaptureResult dxgi_capture(bool * hasFrameUpdate, bool * hasPointerUpdate
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// wait for the prior copy to finish in getFrame and unmap
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os_waitEvent(this->copyEvent);
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if (this->needsUnmap)
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if (this->mapping.pData)
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{
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ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)this->texture, 0);
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this->needsUnmap = false;
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this->mapping.pData = NULL;
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}
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// issue the copy from GPU to CPU RAM
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@ -512,7 +511,6 @@ static CaptureResult dxgi_capture(bool * hasFrameUpdate, bool * hasPointerUpdate
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IDXGIResource_Release(res);
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return CAPTURE_RESULT_ERROR;
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}
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this->needsUnmap = true;
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// signal that a frame is available
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os_signalEvent(this->frameEvent);
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