mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[client] move FPS calculations out of renderers
This commit is contained in:
@@ -491,6 +491,10 @@ bool egl_render(void * opaque, SDL_Window * window)
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_update_fps(void * opaque, const float avgFps, const float renderFps)
|
||||
{
|
||||
}
|
||||
|
||||
void update_mouse_shape(struct Inst * this)
|
||||
{
|
||||
LG_LOCK(this->mouseLock);
|
||||
@@ -591,5 +595,6 @@ struct LG_Renderer LGR_EGL =
|
||||
.on_frame_event = egl_on_frame_event,
|
||||
.on_alert = egl_on_alert,
|
||||
.render_startup = egl_render_startup,
|
||||
.render = egl_render
|
||||
.render = egl_render,
|
||||
.update_fps = egl_update_fps
|
||||
};
|
Reference in New Issue
Block a user