[client] move FPS calculations out of renderers

This commit is contained in:
Geoffrey McRae
2018-11-20 05:26:51 +11:00
parent 0ed9301ed9
commit 90fc2a8164
4 changed files with 89 additions and 75 deletions

View File

@@ -491,6 +491,10 @@ bool egl_render(void * opaque, SDL_Window * window)
return true;
}
void egl_update_fps(void * opaque, const float avgFps, const float renderFps)
{
}
void update_mouse_shape(struct Inst * this)
{
LG_LOCK(this->mouseLock);
@@ -591,5 +595,6 @@ struct LG_Renderer LGR_EGL =
.on_frame_event = egl_on_frame_event,
.on_alert = egl_on_alert,
.render_startup = egl_render_startup,
.render = egl_render
.render = egl_render,
.update_fps = egl_update_fps
};