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[client] main: sync to the ups if the ups exceeds minFrameTime
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@ -147,7 +147,7 @@ static int renderThread(void * unused)
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/* start up the fps timer */
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LGTimer * fpsTimer;
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if (!lgCreateTimer(1000, fpsTimerFn, NULL, &fpsTimer))
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if (!lgCreateTimer(500, fpsTimerFn, NULL, &fpsTimer))
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{
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DEBUG_ERROR("Failed to create the fps timer");
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return 1;
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@ -165,7 +165,9 @@ static int renderThread(void * unused)
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{
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if (g_params.fpsMin != 0)
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{
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if (!lgWaitEventAbs(e_frame, &time))
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float ups = atomic_load_explicit(&g_state.ups, memory_order_relaxed);
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if (!lgWaitEventAbs(e_frame, &time) || ups > g_params.fpsMin)
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{
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/* only update the time if we woke up early */
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clock_gettime(CLOCK_MONOTONIC, &time);
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