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[idd] rewrite to support DirectX12 copy
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48
idd/LGIdd/CD3D12Device.h
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48
idd/LGIdd/CD3D12Device.h
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#pragma once
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#include <Windows.h>
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#include <wdf.h>
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#include <wrl.h>
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#include <dxgi1_5.h>
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#include <d3d12.h>
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#include "CIVSHMEM.h"
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#include "CD3D12CommandQueue.h"
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using namespace Microsoft::WRL;
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struct CD3D12Device
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{
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private:
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LUID m_adapterLuid;
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bool m_debug;
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bool m_indirectCopy;
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ComPtr<ID3D12Debug6 > m_dxDebug;
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ComPtr<ID3D12InfoQueue1> m_infoQueue;
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DWORD m_callbackCookie;
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ComPtr<IDXGIFactory5> m_factory;
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ComPtr<IDXGIAdapter1> m_adapter;
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ComPtr<ID3D12Device3> m_device;
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ComPtr<ID3D12Heap > m_ivshmemHeap;
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CD3D12CommandQueue m_copyQueue;
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CD3D12CommandQueue m_computeQueue;
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bool HeapTest();
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public:
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CD3D12Device(LUID adapterLUID);
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~CD3D12Device() { DeInit(); }
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bool Init(CIVSHMEM &ivshmem, UINT64 &alignSize);
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void DeInit();
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ComPtr<ID3D12Device3> GetDevice() { return m_device; }
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ComPtr<ID3D12Heap > GetHeap() { return m_ivshmemHeap; }
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bool IsIndirectCopy() { return m_indirectCopy; }
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CD3D12CommandQueue& GetCopyQueue() { return m_copyQueue; }
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CD3D12CommandQueue& GetComputeQueue() { return m_computeQueue; }
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};
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