LookingGlass/idd/LGIdd/CD3D12Device.h
2025-03-16 12:32:52 +00:00

48 lines
1.1 KiB
C++

#pragma once
#include <Windows.h>
#include <wdf.h>
#include <wrl.h>
#include <dxgi1_5.h>
#include <d3d12.h>
#include "CIVSHMEM.h"
#include "CD3D12CommandQueue.h"
using namespace Microsoft::WRL;
struct CD3D12Device
{
private:
LUID m_adapterLuid;
bool m_debug;
bool m_indirectCopy;
ComPtr<ID3D12Debug6 > m_dxDebug;
ComPtr<ID3D12InfoQueue1> m_infoQueue;
DWORD m_callbackCookie;
ComPtr<IDXGIFactory5> m_factory;
ComPtr<IDXGIAdapter1> m_adapter;
ComPtr<ID3D12Device3> m_device;
ComPtr<ID3D12Heap > m_ivshmemHeap;
CD3D12CommandQueue m_copyQueue;
CD3D12CommandQueue m_computeQueue;
bool HeapTest();
public:
CD3D12Device(LUID adapterLUID);
~CD3D12Device() { DeInit(); }
bool Init(CIVSHMEM &ivshmem, UINT64 &alignSize);
void DeInit();
ComPtr<ID3D12Device3> GetDevice() { return m_device; }
ComPtr<ID3D12Heap > GetHeap() { return m_ivshmemHeap; }
bool IsIndirectCopy() { return m_indirectCopy; }
CD3D12CommandQueue& GetCopyQueue() { return m_copyQueue; }
CD3D12CommandQueue& GetComputeQueue() { return m_computeQueue; }
};