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[client] allow mouse movements to trigger render updates
Now EGL is lockless we can allow cursor updates to trigger frame updates directly.
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@ -350,6 +350,8 @@ static int cursorThread(void * unused)
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state.cursor.x,
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state.cursor.y
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);
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lgSignalEvent(e_frame);
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}
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lgmpClientUnsubscribe(&queue);
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@ -458,6 +460,7 @@ static int frameThread(void * unused)
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}
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lgmpClientMessageDone(queue);
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++state.frameCount;
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lgSignalEvent(e_frame);
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}
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