mirror of
https://github.com/gnif/LookingGlass.git
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[idd] transport: fan out frame publication
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -25,81 +25,147 @@
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#include "transport/IFrameTransport.h"
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#include "transport/ITransport.h"
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#include <vector>
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#include <atomic>
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class CFrameHub final : public IFrameTransport
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{
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private:
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static const unsigned MAX_SLOTS = 1024;
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struct Slot
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struct Sink
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{
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uint64_t serial = 0;
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bool committed = false;
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bool completionPending = false;
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bool completionSucceeded = false;
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struct ResourceLane
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{
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uint8_t * mem = nullptr;
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uint64_t heapOffset = 0;
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unsigned localSlot = 0;
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bool direct = false;
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bool valid = false;
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bool busy = false;
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};
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CSRWLock callLock;
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IFrameSink * target = nullptr;
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HANDLE drained = nullptr;
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std::atomic<unsigned> outstanding = 0;
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std::atomic_bool active = false;
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std::atomic<BackendId> backend = 0;
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std::atomic<uint32_t> epoch = 0;
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bool reserved = false;
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bool primary = false;
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bool needsFullCopy = true;
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uint64_t lastContent = 0;
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uint64_t blockedContent = 0;
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size_t blockedFrameSize = 0;
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bool blockedAllocation = false;
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unsigned pitch = 0;
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unsigned width = 0;
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unsigned height = 0;
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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FrameType frameType = FRAME_TYPE_INVALID;
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ResourceLane lanes[FRAME_SINK_BUFFERS] = {};
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};
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mutable CSRWLock m_lock;
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IFrameSink * m_sink = nullptr;
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BackendId m_backend = 0;
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uint32_t m_epoch = 0;
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uint64_t m_nextSerial = 0;
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std::vector<Slot> m_slots;
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struct BatchTarget
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{
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Sink * sink = nullptr;
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BackendId backend = 0;
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uint32_t epoch = 0;
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unsigned localSlot = 0;
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unsigned resourceLane = 0;
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CFrameScheduler::Schedule schedule = {};
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CFrameScheduler::Schedule deliverySchedule = {};
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uint64_t content = 0;
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unsigned pitch = 0;
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unsigned width = 0;
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unsigned height = 0;
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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FrameType frameType = FRAME_TYPE_INVALID;
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bool periodic = false;
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bool published = false;
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bool delivered = false;
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bool submitted = false;
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bool committed = false;
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bool completionPending = false;
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bool completionSucceeded = false;
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bool releasePending = false;
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bool active = false;
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};
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bool Valid(const FrameToken& token) const;
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void Invalidate(const FrameToken& token);
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struct Batch
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{
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CSRWLock lock;
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uint64_t serial = 0;
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unsigned count = 0;
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bool active = false;
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BatchTarget targets[FRAME_MAX_SINKS] = {};
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};
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struct SinkRef
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{
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Sink * sink;
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unsigned index;
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bool primary;
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};
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mutable CSRWLock m_listLock;
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Sink m_sinks[FRAME_MAX_SINKS];
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Batch m_batches[FRAME_BATCHES];
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std::atomic<uint64_t> m_nextSerial = 0;
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std::atomic<uint64_t> m_nextContent = 0;
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std::atomic<uint64_t> m_newestContent = 0;
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HANDLE m_wakeEvent = nullptr;
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unsigned Snapshot(SinkRef refs[FRAME_MAX_SINKS]) const;
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bool BatchValid(const Batch& batch, const FrameBatchToken& token) const;
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void ReleaseTarget(Batch& batch, BatchTarget& target);
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void CompleteTarget(Batch& batch, BatchTarget& target, bool succeeded);
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public:
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bool Bind(BackendId backend, uint32_t epoch, IFrameSink& sink);
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CFrameHub();
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~CFrameHub() override;
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CFrameHub(const CFrameHub&) = delete;
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CFrameHub& operator=(const CFrameHub&) = delete;
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bool Bind(BackendId backend, uint32_t epoch, bool primary,
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IFrameSink& sink);
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void Unbind(BackendId backend, uint32_t epoch);
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size_t GetMaxFrameSize() const override;
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bool FrameBufferAvailable(const CFrameScheduler::Schedule& schedule,
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bool allowReadyReplacement = true) override;
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bool HasPublishedFrame() const override;
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void ProcessDeliveries() override;
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bool GetPendingDeliveryTarget(uint64_t now, uint64_t& target) override;
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bool RetryPendingDelivery(uint64_t now, bool& retry) override;
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PreparedFrameBuffer PrepareFrameBuffer(unsigned pitch,
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uint64_t NextContentSerial() override;
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void FrameProductReady(uint64_t contentSerial) override;
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bool NeedsFrame() const override;
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bool GetFramePlan(
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uint64_t now, bool productReady, FramePlan& plan) override;
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bool GetImmediateFramePlan(
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uint64_t now, FramePlan& plan) override;
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void MissFramePlan(const FramePlan& plan, uint64_t now) override;
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bool PrepareFrameBatch(const FramePlan& plan,
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uint64_t contentSerial, unsigned pitch, size_t frameSize,
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const D12FrameFormat& srcFormat, const D12FrameFormat& dstFormat,
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const RECT * dirtyRects, unsigned nbDirtyRects,
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const CFrameScheduler::Schedule& schedule,
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bool allowReadyReplacement = true) override;
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bool PublishFrameBuffer(const FrameToken& token,
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const CFrameScheduler::Schedule& schedule,
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bool& deliveredToOwner) override;
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bool RepublishFrameBuffer(
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const CFrameScheduler::Schedule& schedule) override;
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bool TryFrameSubmitted(const FrameToken& token,
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const CFrameScheduler::Schedule& schedule) override;
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void CommitFrameBuffer(const FrameToken& token,
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const CFrameScheduler::Schedule& schedule, bool periodic,
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bool deliveredToOwner) override;
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void AbortFrameBuffer(const FrameToken& token) override;
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void FailFrameBuffer(const FrameToken& token) override;
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void CompleteFrameBuffer(
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const FrameToken& token, bool succeeded) override;
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void SetFrameTiming(const FrameToken& token, uint64_t captureTime,
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uint64_t postProcessTime, uint64_t copyTime, uint64_t readyTime,
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uint64_t holdTime, const CFrameScheduler::Schedule& schedule,
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bool allowReadyReplacement, PreparedFrameBatch& batch) override;
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uint32_t PublishFrameBatch(const FrameBatchToken& token) override;
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void CommitFrameBatch(const FrameBatchToken& token) override;
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void AbortFrameBatch(const FrameBatchToken& token) override;
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void FailFrameBatch(const FrameBatchToken& token) override;
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void WriteFrameTarget(const FrameBatchToken& token,
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unsigned target, void * src, size_t offset, size_t len,
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bool setWritePos) const override;
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void WriteFrameTargetRows(const FrameBatchToken& token,
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unsigned target, void * src, size_t offset, size_t rowBytes,
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size_t pitch, unsigned rows) const override;
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void FinalizeFrameTarget(const FrameBatchToken& token,
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unsigned target) const override;
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void SetFrameTargetTiming(const FrameBatchToken& token,
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unsigned target, uint64_t captureTime, uint64_t postProcessTime,
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uint64_t copyTime, uint64_t readyTime, uint64_t holdTime,
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uint64_t completedAt) override;
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void WriteFrameBuffer(const FrameToken& token, void * src,
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size_t offset, size_t len, bool setWritePos) const override;
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void WriteFrameBufferRows(const FrameToken& token, void * src,
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size_t offset, size_t rowBytes, size_t pitch,
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unsigned rows) const override;
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void FinalizeFrameBuffer(const FrameToken& token) const override;
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void TryRecordFrameTiming(const FrameBatchToken& token,
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unsigned target, uint64_t duration) override;
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void CompleteFrameTarget(const FrameBatchToken& token,
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unsigned target, bool succeeded) override;
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void ObserveFrame(uint64_t now) override;
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void ForceFrame() override;
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bool GetPublishTarget(uint64_t now, uint64_t& target,
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CFrameScheduler::Schedule& schedule, bool& periodic,
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bool& republish) override;
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void FrameMissed(const CFrameScheduler::Schedule& schedule,
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uint64_t now, bool periodic) override;
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void FrameSuperseded() override;
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HANDLE GetFrameScheduleEvent() const override;
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void TryRecordFrameTiming(
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const FrameToken& token, uint64_t duration) override;
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HANDLE GetFrameScheduleEvent() const override { return m_wakeEvent; }
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};
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File diff suppressed because it is too large
Load Diff
@@ -25,7 +25,6 @@
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#include "transport/ITransport.h"
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#include <memory>
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#include <vector>
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class CTransportManager final
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{
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@@ -36,6 +35,19 @@ public:
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using Recovery = ITransport::Recovery;
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private:
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mutable CSRWLock m_lock;
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enum class Phase
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{
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IDLE,
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OPEN,
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INITIALIZE,
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SETUP,
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PROCESS,
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ACCESS,
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STOP,
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};
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enum class State
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{
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CLOSED,
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@@ -47,41 +59,97 @@ private:
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STOPPED,
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};
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enum class Call
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{
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IDLE,
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LIFECYCLE,
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PROCESS,
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RECOVERY,
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ACCESS,
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};
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struct RecoveryUpdate
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{
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uint64_t session = 0;
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uint32_t serial = 0;
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bool active = false;
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Recovery state = Recovery::FAILED;
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uint32_t error = 0;
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};
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struct Entry
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{
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BackendId id;
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const char * name;
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bool required;
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bool primary;
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CreateFn create;
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std::unique_ptr<ITransport> transport;
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Entry();
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~Entry();
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mutable CSRWLock lock;
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HANDLE idleEvent = nullptr;
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Call call = Call::IDLE;
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DWORD callOwner = 0;
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bool stopRequested = false;
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BackendId id = 0;
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const char * name = nullptr;
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bool required = false;
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bool primary = false;
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CreateFn create = nullptr;
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std::shared_ptr<ITransport> transport;
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State state = State::CLOSED;
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uint32_t epoch = 1;
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uint64_t retryAt = 0;
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bool controlAdded = false;
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bool frameAdded = false;
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bool exposed = false;
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bool setupDone = false;
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bool syncPending = false;
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bool recoveryPending = false;
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RecoveryUpdate recovery;
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FrameMemoryLimits limits;
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bool limitsValid = false;
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DirectFrameBufferMemory directMemory;
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bool directMemoryValid = false;
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std::shared_ptr<ITransport> exposedTransport;
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};
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std::vector<std::unique_ptr<Entry>> m_entries;
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std::unique_ptr<Entry> m_entries[FRAME_MAX_SINKS];
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unsigned m_entryCount = 0;
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CControlHub m_control;
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CFrameHub m_frames;
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Entry * m_primary = nullptr;
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bool m_initialized = false;
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bool m_setup = false;
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bool m_exposed = false;
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size_t m_alignment = 0;
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Phase m_phase = Phase::IDLE;
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DWORD m_phaseOwner = 0;
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HANDLE m_phaseIdle = nullptr;
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HANDLE m_stoppedEvent = nullptr;
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bool m_started = false;
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bool m_stopping = false;
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bool m_stopped = false;
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unsigned Entries(Entry * entries[FRAME_MAX_SINKS]) const;
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Entry * Primary() const;
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bool BeginPhase(Phase phase, bool wait, bool stopping = false);
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void EndPhase();
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bool BeginCall(Entry& entry, Call call, bool wait);
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void EndCall(Entry& entry,
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const std::shared_ptr<ITransport>& transport, bool drain = true);
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void DrainRecovery(Entry& entry,
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const std::shared_ptr<ITransport>& transport);
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OpenResult OpenEntry(Entry& entry);
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bool InitializeEntry(Entry& entry);
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bool SetupEntry(Entry& entry);
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void RetryEntry(Entry& entry, uint64_t now);
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bool SetupEntry(Entry& entry, size_t alignment);
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bool AddServices(Entry& entry);
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void RetryEntry(Entry& entry, uint64_t now, bool initialized,
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bool setup, size_t alignment);
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void HandleProcessResult(Entry& entry, ProcessResult result);
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void ScheduleRetry(Entry& entry);
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void RemoveServices(Entry& entry);
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ITransport& Primary();
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void Expose(Entry& entry);
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public:
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CTransportManager() = default;
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CTransportManager();
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~CTransportManager();
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CTransportManager(const CTransportManager&) = delete;
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@@ -81,5 +81,6 @@ public:
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uint64_t now, bool periodic) = 0;
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virtual void FrameSuperseded() = 0;
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virtual HANDLE GetFrameScheduleEvent() const = 0;
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virtual void SetFrameScheduleEvent(HANDLE event) = 0;
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virtual void TryRecordFrameTiming(uint64_t duration) = 0;
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};
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@@ -28,60 +28,69 @@
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#include <stddef.h>
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#include <stdint.h>
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struct FramePlanTarget
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{
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uint32_t sink = 0;
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uint32_t backend = 0;
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uint32_t epoch = 0;
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CFrameScheduler::Schedule schedule = {};
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CFrameScheduler::Schedule commitSchedule = {};
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bool periodic = false;
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bool primary = false;
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};
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struct FramePlan
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{
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FramePlanTarget targets[FRAME_MAX_SINKS] = {};
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unsigned count = 0;
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uint64_t nextWake = 0;
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bool progressed = false;
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};
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class IFrameTransport
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{
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public:
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virtual ~IFrameTransport() = default;
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virtual size_t GetMaxFrameSize() const = 0;
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virtual uint64_t NextContentSerial() = 0;
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virtual void FrameProductReady(uint64_t contentSerial) = 0;
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virtual bool NeedsFrame() const = 0;
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virtual bool GetFramePlan(
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uint64_t now, bool productReady, FramePlan& plan) = 0;
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virtual bool GetImmediateFramePlan(
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uint64_t now, FramePlan& plan) = 0;
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virtual void MissFramePlan(const FramePlan& plan, uint64_t now) = 0;
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virtual bool FrameBufferAvailable(
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const CFrameScheduler::Schedule& schedule,
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bool allowReadyReplacement = true) = 0;
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virtual bool HasPublishedFrame() const = 0;
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virtual void ProcessDeliveries() = 0;
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virtual bool GetPendingDeliveryTarget(
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uint64_t now, uint64_t& target) = 0;
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virtual bool RetryPendingDelivery(uint64_t now, bool& retry) = 0;
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virtual PreparedFrameBuffer PrepareFrameBuffer(unsigned pitch,
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virtual bool PrepareFrameBatch(const FramePlan& plan,
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uint64_t contentSerial, unsigned pitch, size_t frameSize,
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const D12FrameFormat& srcFormat, const D12FrameFormat& dstFormat,
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const RECT * dirtyRects, unsigned nbDirtyRects,
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const CFrameScheduler::Schedule& schedule,
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bool allowReadyReplacement = true) = 0;
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virtual bool PublishFrameBuffer(const FrameToken& token,
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const CFrameScheduler::Schedule& schedule,
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bool& deliveredToOwner) = 0;
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virtual bool RepublishFrameBuffer(
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const CFrameScheduler::Schedule& schedule) = 0;
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virtual bool TryFrameSubmitted(const FrameToken& token,
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const CFrameScheduler::Schedule& schedule) = 0;
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virtual void CommitFrameBuffer(const FrameToken& token,
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const CFrameScheduler::Schedule& schedule, bool periodic,
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bool deliveredToOwner) = 0;
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virtual void AbortFrameBuffer(const FrameToken& token) = 0;
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virtual void FailFrameBuffer(const FrameToken& token) = 0;
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virtual void CompleteFrameBuffer(
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const FrameToken& token, bool succeeded) = 0;
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virtual void SetFrameTiming(const FrameToken& token, uint64_t captureTime,
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uint64_t postProcessTime, uint64_t copyTime, uint64_t readyTime,
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uint64_t holdTime, const CFrameScheduler::Schedule& schedule,
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bool allowReadyReplacement, PreparedFrameBatch& batch) = 0;
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virtual uint32_t PublishFrameBatch(const FrameBatchToken& token) = 0;
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virtual void CommitFrameBatch(const FrameBatchToken& token) = 0;
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virtual void AbortFrameBatch(const FrameBatchToken& token) = 0;
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virtual void FailFrameBatch(const FrameBatchToken& token) = 0;
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virtual void WriteFrameTarget(const FrameBatchToken& token,
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unsigned target, void * src, size_t offset, size_t len,
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bool setWritePos) const = 0;
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virtual void WriteFrameTargetRows(const FrameBatchToken& token,
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unsigned target, void * src, size_t offset, size_t rowBytes,
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size_t pitch, unsigned rows) const = 0;
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virtual void FinalizeFrameTarget(
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const FrameBatchToken& token, unsigned target) const = 0;
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virtual void SetFrameTargetTiming(const FrameBatchToken& token,
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unsigned target, uint64_t captureTime, uint64_t postProcessTime,
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uint64_t copyTime, uint64_t readyTime, uint64_t holdTime,
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uint64_t completedAt) = 0;
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virtual void WriteFrameBuffer(const FrameToken& token, void * src,
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size_t offset, size_t len, bool setWritePos) const = 0;
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virtual void WriteFrameBufferRows(const FrameToken& token, void * src,
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size_t offset, size_t rowBytes, size_t pitch,
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unsigned rows) const = 0;
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virtual void FinalizeFrameBuffer(const FrameToken& token) const = 0;
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virtual void TryRecordFrameTiming(const FrameBatchToken& token,
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unsigned target, uint64_t duration) = 0;
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virtual void CompleteFrameTarget(const FrameBatchToken& token,
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unsigned target, bool succeeded) = 0;
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virtual void ObserveFrame(uint64_t now) = 0;
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virtual void ForceFrame() = 0;
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virtual bool GetPublishTarget(uint64_t now, uint64_t& target,
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CFrameScheduler::Schedule& schedule, bool& periodic,
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bool& republish) = 0;
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virtual void FrameMissed(const CFrameScheduler::Schedule& schedule,
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uint64_t now, bool periodic) = 0;
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virtual void FrameSuperseded() = 0;
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virtual HANDLE GetFrameScheduleEvent() const = 0;
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virtual void TryRecordFrameTiming(
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const FrameToken& token, uint64_t duration) = 0;
|
||||
};
|
||||
|
||||
@@ -20,8 +20,17 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum : unsigned
|
||||
{
|
||||
FRAME_MAX_SINKS = 8,
|
||||
FRAME_BATCHES = 3,
|
||||
FRAME_SINK_BUFFERS = 3,
|
||||
FRAME_BUFFER_RESOURCES = FRAME_MAX_SINKS * FRAME_SINK_BUFFERS,
|
||||
};
|
||||
|
||||
struct FrameToken
|
||||
{
|
||||
uint32_t sink = 0;
|
||||
@@ -33,16 +42,32 @@ struct FrameToken
|
||||
struct PreparedFrameBuffer
|
||||
{
|
||||
FrameToken token;
|
||||
unsigned resourceSlot;
|
||||
uint8_t * mem;
|
||||
uint64_t heapOffset;
|
||||
bool fullCopy;
|
||||
unsigned resourceSlot = 0;
|
||||
uint8_t * mem = nullptr;
|
||||
uint64_t heapOffset = 0;
|
||||
size_t capacity = 0;
|
||||
bool direct = false;
|
||||
bool fullCopy = false;
|
||||
};
|
||||
|
||||
struct FrameBatchToken
|
||||
{
|
||||
uint32_t slot = 0;
|
||||
uint64_t serial = 0;
|
||||
};
|
||||
|
||||
struct PreparedFrameBatch
|
||||
{
|
||||
FrameBatchToken token;
|
||||
PreparedFrameBuffer targets[FRAME_MAX_SINKS] = {};
|
||||
unsigned count = 0;
|
||||
};
|
||||
|
||||
struct SinkTarget
|
||||
{
|
||||
unsigned slot;
|
||||
uint8_t * mem;
|
||||
uint64_t heapOffset;
|
||||
bool fullCopy;
|
||||
unsigned slot = 0;
|
||||
uint8_t * mem = nullptr;
|
||||
uint64_t heapOffset = 0;
|
||||
size_t capacity = 0;
|
||||
bool fullCopy = false;
|
||||
};
|
||||
|
||||
@@ -917,7 +917,10 @@ SinkTarget CLGMPFrameTransport::PrepareFrameBuffer(
|
||||
result.mem = fb->data;
|
||||
result.heapOffset = reinterpret_cast<uintptr_t>(fb->data) -
|
||||
reinterpret_cast<uintptr_t>(m_ivshmem.GetMem());
|
||||
result.capacity = m_maxFrameSize;
|
||||
result.fullCopy = fullCopy;
|
||||
if (fullCopy)
|
||||
fi->damageRectsCount = 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -214,5 +214,9 @@ public:
|
||||
{
|
||||
return m_frameScheduler.GetWakeEvent();
|
||||
}
|
||||
void SetFrameScheduleEvent(HANDLE event) override
|
||||
{
|
||||
m_frameScheduler.SetSharedWakeEvent(event);
|
||||
}
|
||||
void TryRecordFrameTiming(uint64_t duration) override;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user