Files
LookingGlass/idd/LGIdd/transport/CTransportManager.h
2026-08-13 04:08:49 +10:00

177 lines
5.5 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "transport/CControlHub.h"
#include "transport/CFrameHub.h"
#include "transport/ITransport.h"
#include <memory>
class CTransportManager final
{
public:
using CreateFn = std::unique_ptr<ITransport> (*)();
using OpenResult = ITransport::OpenResult;
using ProcessResult = ITransport::ProcessResult;
using Recovery = ITransport::Recovery;
private:
mutable CSRWLock m_lock;
enum class Phase
{
IDLE,
OPEN,
INITIALIZE,
SETUP,
PROCESS,
ACCESS,
STOP,
};
enum class State
{
CLOSED,
OPEN,
INITIALIZED,
READY,
RETRY,
FAILED,
STOPPED,
};
enum class Call
{
IDLE,
LIFECYCLE,
PROCESS,
RECOVERY,
ACCESS,
};
struct RecoveryUpdate
{
uint64_t session = 0;
uint32_t serial = 0;
bool active = false;
Recovery state = Recovery::FAILED;
uint32_t error = 0;
};
struct Entry
{
Entry();
~Entry();
mutable CSRWLock lock;
HANDLE idleEvent = nullptr;
Call call = Call::IDLE;
DWORD callOwner = 0;
bool stopRequested = false;
BackendId id = 0;
const char * name = nullptr;
bool required = false;
bool primary = false;
CreateFn create = nullptr;
std::shared_ptr<ITransport> transport;
State state = State::CLOSED;
uint32_t epoch = 1;
uint64_t retryAt = 0;
bool controlAdded = false;
bool frameAdded = false;
bool exposed = false;
bool setupDone = false;
bool syncPending = false;
bool recoveryPending = false;
RecoveryUpdate recovery;
FrameMemoryLimits limits;
bool limitsValid = false;
DirectFrameBufferMemory directMemory;
bool directMemoryValid = false;
std::shared_ptr<ITransport> exposedTransport;
};
std::unique_ptr<Entry> m_entries[FRAME_MAX_SINKS];
unsigned m_entryCount = 0;
CControlHub m_control;
CFrameHub m_frames;
Entry * m_primary = nullptr;
bool m_initialized = false;
bool m_setup = false;
size_t m_alignment = 0;
Phase m_phase = Phase::IDLE;
DWORD m_phaseOwner = 0;
HANDLE m_phaseIdle = nullptr;
HANDLE m_stoppedEvent = nullptr;
bool m_started = false;
bool m_stopping = false;
bool m_stopped = false;
unsigned Entries(Entry * entries[FRAME_MAX_SINKS]) const;
Entry * Primary() const;
bool BeginPhase(Phase phase, bool wait, bool stopping = false);
void EndPhase();
bool BeginCall(Entry& entry, Call call, bool wait);
void EndCall(Entry& entry,
const std::shared_ptr<ITransport>& transport, bool drain = true);
void DrainRecovery(Entry& entry,
const std::shared_ptr<ITransport>& transport);
OpenResult OpenEntry(Entry& entry);
bool InitializeEntry(Entry& entry);
bool SetupEntry(Entry& entry, size_t alignment);
bool AddServices(Entry& entry);
void RetryEntry(Entry& entry, uint64_t now, bool initialized,
bool setup, size_t alignment);
void HandleProcessResult(Entry& entry, ProcessResult result);
void ScheduleRetry(Entry& entry);
void RemoveServices(Entry& entry);
void Expose(Entry& entry);
public:
CTransportManager();
~CTransportManager();
CTransportManager(const CTransportManager&) = delete;
CTransportManager& operator=(const CTransportManager&) = delete;
bool Add(BackendId id, const char * name, bool required, bool primary,
CreateFn create);
OpenResult Open();
bool Initialize();
bool Setup(size_t alignment);
ProcessResult Process(ITransportEvents& events);
void Stop();
void SyncRecovery();
void RecoveryStatus(uint64_t session, uint32_t serial, bool active,
Recovery state, uint32_t error);
FrameMemoryLimits GetMemoryLimits() const;
DirectFrameBufferMemory GetDirectMemory() const;
IFrameTransport& Frames();
IControlTransport& Control();
IInputTransport * Input();
};